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@beesandbombs
Created January 17, 2018 16:36
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Revisions

  1. beesandbombs created this gist Jan 17, 2018.
    136 changes: 136 additions & 0 deletions pretzel.pde
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,136 @@
    int[][] result;
    float t, c;

    float ease(float p) {
    return 3*p*p - 2*p*p*p;
    }

    float ease(float p, float g) {
    if (p < 0.5)
    return 0.5 * pow(2*p, g);
    else
    return 1 - 0.5 * pow(2*(1 - p), g);
    }

    float mn = .5*sqrt(3), ia = atan(sqrt(.5));

    void push() {
    pushMatrix();
    pushStyle();
    }

    void pop() {
    popStyle();
    popMatrix();
    }

    float c01(float g) {
    return constrain(g, 0, 1);
    }

    void draw() {

    if (!recording) {
    t = mouseX*1.0/width;
    c = mouseY*1.0/height;
    if (mousePressed)
    println(c);
    draw_();
    } else {
    for (int i=0; i<width*height; i++)
    for (int a=0; a<3; a++)
    result[i][a] = 0;

    c = 0;
    for (int sa=0; sa<samplesPerFrame; sa++) {
    t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
    draw_();
    loadPixels();
    for (int i=0; i<pixels.length; i++) {
    result[i][0] += pixels[i] >> 16 & 0xff;
    result[i][1] += pixels[i] >> 8 & 0xff;
    result[i][2] += pixels[i] & 0xff;
    }
    }

    loadPixels();
    for (int i=0; i<pixels.length; i++)
    pixels[i] = 0xff << 24 |
    int(result[i][0]*1.0/samplesPerFrame) << 16 |
    int(result[i][1]*1.0/samplesPerFrame) << 8 |
    int(result[i][2]*1.0/samplesPerFrame);
    updatePixels();

    saveFrame("f###.gif");
    if (frameCount==numFrames)
    exit();
    }
    }

    //////////////////////////////////////////////////////////////////////////////

    int samplesPerFrame = 8;
    int numFrames = 240;
    float shutterAngle = 1;

    boolean recording = false;

    void setup() {
    size(750, 750, P3D);
    pixelDensity(recording ? 1 : 2);
    smooth(8);
    result = new int[width*height][3];
    rectMode(CENTER);
    fill(32);
    noStroke();
    }

    float x, y, z, tt;
    int N = 280;

    int p = 3, q = 4;
    float r = 80;

    float x(float ph) {
    return r*(1.5 + cos(q*ph))*cos(p*ph);
    }


    float y(float ph) {
    return r*(1.5 + cos(q*ph))*sin(p*ph);
    }


    float z(float ph) {
    return -r*sin(q*ph);
    }

    float d, lt, qq, rr = 18;

    color[] cols = { #fa4020, #202020, #418a9f };

    void draw_() {
    background(250);
    push();
    translate(width/2, height/2 - 40);
    for (int i=0; i<N; i++) {
    lt = (1-t + i/float(N))%1;
    randomSeed(i);
    qq = TWO_PI*i/N;

    x = x(qq) + randomGaussian()*rr;
    y = y(qq) + randomGaussian()*rr + lerp(-90,90,lt);
    z = z(qq) + randomGaussian()*rr;

    push();
    translate(x*cos(TWO_PI*t) + z*sin(TWO_PI*t), y, z*cos(TWO_PI*t) - x*sin(TWO_PI*t));
    fill(cols[i%3]);

    d = map(sin(TWO_PI*t - qq), 1, -1, 0, 1);
    d = max(0,2*lt-1);
    d *= lerp(.7,6,sq(random(1)));
    ellipse(0, 0, 16*d, 16*d);
    pop();
    }
    pop();
    }