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July 24, 2023 23:52
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,40 @@ extends RigidBody3D var mouse_sensitivity := 0.001 var twist_input := 0.0 var pitch_input := 0.0 @onready var twist_pivot := $TwistPivot @onready var pitch_pivot := $TwistPivot/PitchPivot func _ready() -> void: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var input := Vector3.ZERO input.x = Input.get_axis("move_left", "move_right") input.z = Input.get_axis("move_forward", "move_back") apply_central_force(twist_pivot.basis * input * 1200.0 * delta) var aligned_force = twist_pivot.basis * input if Input.is_action_just_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) twist_pivot.rotate_y(twist_input) pitch_pivot.rotate_x(pitch_input) pitch_pivot.rotation.x = clamp(pitch_pivot.rotation.x, deg_to_rad(-30), deg_to_rad(30) ) twist_input = 0.0 pitch_input = 0.0 func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseMotion: if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: twist_input = - event.relative.x * mouse_sensitivity pitch_input = - event.relative.y * mouse_sensitivity