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@bzgeb
Last active January 25, 2021 16:47
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Revisions

  1. bzgeb revised this gist Jan 25, 2021. 1 changed file with 7 additions and 0 deletions.
    7 changes: 7 additions & 0 deletions CloudBuildHelper.cs
    Original file line number Diff line number Diff line change
    @@ -7,10 +7,17 @@ public class CloudBuildHelper : MonoBehaviour
    #if UNITY_CLOUD_BUILD
    public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest)
    {
    /*
    string buildNumber = manifest.GetValue("buildNumber", "0");
    Debug.LogWarning("Setting build number to " + buildNumber);
    PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber);
    PlayerSettings.iOS.buildNumber = buildNumber;
    */
    string path = "Assets/Resources/VersionNumber.txt";
    StreamWriter writer = new StreamWriter(path, false);
    writer.WriteLine(GetVersionNumberString());
    writer.Close();
    }
    #endif
    }
  2. bzgeb created this gist Jan 25, 2021.
    16 changes: 16 additions & 0 deletions CloudBuildHelper.cs
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,16 @@
    using UnityEngine;
    using UnityEditor;
    using System;

    public class CloudBuildHelper : MonoBehaviour
    {
    #if UNITY_CLOUD_BUILD
    public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest)
    {
    string buildNumber = manifest.GetValue("buildNumber", "0");
    Debug.LogWarning("Setting build number to " + buildNumber);
    PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber);
    PlayerSettings.iOS.buildNumber = buildNumber;
    }
    #endif
    }