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bzgeb revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,10 +7,17 @@ public class CloudBuildHelper : MonoBehaviour #if UNITY_CLOUD_BUILD public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest) { /* string buildNumber = manifest.GetValue("buildNumber", "0"); Debug.LogWarning("Setting build number to " + buildNumber); PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber); PlayerSettings.iOS.buildNumber = buildNumber; */ string path = "Assets/Resources/VersionNumber.txt"; StreamWriter writer = new StreamWriter(path, false); writer.WriteLine(GetVersionNumberString()); writer.Close(); } #endif } -
bzgeb created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,16 @@ using UnityEngine; using UnityEditor; using System; public class CloudBuildHelper : MonoBehaviour { #if UNITY_CLOUD_BUILD public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest) { string buildNumber = manifest.GetValue("buildNumber", "0"); Debug.LogWarning("Setting build number to " + buildNumber); PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber); PlayerSettings.iOS.buildNumber = buildNumber; } #endif }