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## Incremental Design |
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### Rebecca Miller-Webster and Savannah Wolf |
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- Rebecca: Developer, Savannah: Designer |
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- How do you make design changes? |
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- Big redesigns are often long and frustrating |
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- Designers throw the design over the wall |
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- Developers either are confused by it, or 'screw it up' |
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- Redesigning page by page can lead to technical debt, and is awkward |
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- Solution: __Incremental Design__ |
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- What is ID? |
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- Same Agile principles as SW |
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- Tiny deployable design changes |
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- It creates a conversation between design and development |
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- Product challenges: |
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- Two product models (single/couple dating parts of HowAboutWe) |
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- Aggressive Timelines |
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- Split testing metrids, |
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- Make great design |
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- Small changes can be big pains (moving sidebar breaks mobile) |
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- Better to find those pain points earlier than later |
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- Have reusable components that can be used anywhere |
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- It's okay to release imperfect design, since you're improving incrementally |
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- Fry the bigger fish first |
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- Design Team: get request, start requirements, and as soon as wireframes form: |
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- Ask devs is this possible? |
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- And is this possible in this timeline? |
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- Hash out tweaks to find out how to make it easier |
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- Then pass it off |
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- Devs incrementally apply changes, constantly check in w/ design |
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- 5 minutes or less conversations |
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- The more conversations you have, the faster they become |
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- Builds trust |
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- Techniques for design process |
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- Align yourself w/ developers |
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- Springs/Reviews/Retros work for designers too |
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- Techniques for development process |
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- Get strict about your styles |
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- Changes better be worth it, since devs will fight against it naturally |
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- Style guide available for devs and designers |
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- Has fonts, colors, grids, etc |
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- PSD style guides are never up to date |
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- Keep it on the web so it's living |
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- Code style guide exists too (on github) |
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- Have a conversation if you want to deviate/add anything |
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- Markup is about content. |
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- Drop classes when you can |
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- Look at your CSS as code |
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- Apply good clean coding principles to CSS |
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- Variables are your friend |
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- Variable names should represent their meaning, not what they actually are |
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- i.e. `$skinnyUnit` vs `$22pxWidth` |
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- Scope your variables |
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- Use mixins (usually prefereable over extends) |
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- Highly reusable |
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- Get logic out of your views |
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- Generate classes depending on state of object |
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- This works for copy and html attrs too |
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- View tests are much easier |
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- Encapsulate repetition into partials |
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- Big (unattainable goal): Can all design changes happen in CSS? |
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- Markup is the copy |
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- Models are the logic |
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- CSS ought to be all the design |
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- Challenges: Mostly emotional |
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- Devs think that some changes are stupid |
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- Designers think that what devs make is ugly |
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- Compromise! |
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- Be a part of the process |
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- Designers AND Developers, not Designers VS Developers |
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- Also creates a conversation between you and your users |
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- Users see their money being applied to visible changes |
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- Big changes are bad (see Facebook) |