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Carolina Melo caroolpmelo

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviour
{
public float velocity;
public float maxHighJump;
public float slideTime;
using Microsoft.Xrm.Sdk;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FirstDemoClassLibrary
{
public class DemoClass1 : IPlugin