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April 7, 2016 23:25
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,132 @@ var _generateRunsFor = function( entry ){ debugGroupCollapsed('_generateRunsFor'); var picks = entry.picks ,props = DataHandler.game.props ,key = '' ,propId, i, prop, pick ,runs = [], run, runI = 0 ,longestI = -1, longestRunCnt = 0 ,answerWithTie ,incorrectTeam ,bonusKey ,addedBonusKeys = {} ,bonus ,bonusEndedAt ,bonuses = DataHandler.game.bonus ,processingBonus ; // first run run = { pts: 0 ,isLongest: false ,i: (runI++) ,propIds: [] }; runs.unshift(run); key += '|' + runI + ':'; for (i = 0; i < props.length; i++) { prop = props[i]; pick = picks[ prop.id ]; processingBonus = false for ( bonusKey in DataHandler.game.bonus ){ bonusEndedAt = entry[ bonusKey + '_eat' ] if (!processingBonus && !addedBonusKeys[ bonusKey ] && bonusEndedAt && (prop.state !== 4 || bonusEndedAt < prop.eat) ) { debug("adding bonus before: " + prop.id) prop = DataHandler.game.bonus[ bonusKey ]; pick = picks[ prop.id ] || true; answerWithTie = pick addedBonusKeys[ bonusKey ] = true processingBonus = true i--; // so this will redo the current prop } } if (prop.state == 4 && (pick === true || pick === false )) { // if its a tie, set answerWithTie to be the users answer so its 'correct' answerWithTie = prop.ans == 'tie' ? pick : prop.ans; // user picked for this prop! process run logic debug("was correct?: " + pick === answerWithTie) debug("processing pick for prop.id: " + prop.id) // part of a run debug("Adding to run: ", run) run.pts += (pick === answerWithTie ? prop.tpts : 0); run.propIds.unshift(prop.id) key += ',' + prop.id; if (pick !== answerWithTie){ debug("Breaking run!") incorrectTeam = DataHandler.game.teams[ pick === prop.r.val ? prop.r.id : prop.l.id ] run.breaker = incorrectTeam && (incorrectTeam.school + ' Losing Match-up') || ('#' + prop.num) run = undefined; } if (!run) { // start of a new run debug("Start of a new run!") run = { pts: 0 ,isLongest: false // ,braker: null ,i: (runI++) ,propIds: [] }; runs.unshift(run); key += '|' + runI + ':'; } } } // close game: no more current runs if (DataHandler.game.game_state == 'closed' && runs.length > 0 && runs[0].propIds.length > 0) { run = { pts: 0 ,isLongest: false // ,braker: null ,i: (runI++) ,propIds: [] }; runs.unshift(run); } for (i = 0; i < runs.length; i++) { if (runs[i].pts > longestRunCnt){ longestRunCnt = runs[i].pts; longestI = i; } } if (longestI >= 0) { runs[longestI].isLongest = true; runs[0].isCurrent = true; } runs.sort( _runSortFunction ); debug("_generateRunsFor: runs: ", runs) entry.runs = runs; entry.formerRunKey = entry.runKey; entry.runKey = key; debugGroupEnd(); return entry; } // If compareFunction(a, b) is less than 0, sort a to a lower index than b, i.e. a comes first. // If compareFunction(a, b) returns 0, leave a and b unchanged with respect to each other, but sorted with respect to all different elements. Note: the ECMAscript standard does not guarantee this behaviour, and thus not all browsers (e.g. Mozilla versions dating back to at least 2003) respect this. // If compareFunction(a, b) is greater than 0, sort b to a lower index than a. // compareFunction(a, b) must always return the same value when given a specific pair of elements a and b as its two arguments. If inconsistent results are returned then the sort order is undefined function _runSortFunction(a,b) { // current run is first if (a.isCurrent) return -1; if (b.isCurrent) return 1; // then by isLongest per dmac if (a.isLongest) return -1; if (b.isLongest) return 1; // otherwise: the most recent run that is the top run. return b.i - a.i; // // otherwise: If there is a tie for top runs, it will the most recent run that is the top run. // if (a.pts === b.pts) return b.i - a.i; // return b.pts - a.pts; // if (a is less than b by some ordering criterion) { // return -1; // } // if (a is greater than b by the ordering criterion) { // return 1; // } // // a must be equal to b // return 0; }