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christiancabp / GLSL-Noise.md
Created August 2, 2022 18:05 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
export default class EventEmitter
{
constructor()
{
this.callbacks = {}
this.callbacks.base = {}
}
on(_names, callback)
{