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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,5 @@ I created a simple authoritave backend with support for matchmaking using the following sample: https://github.com/heroiclabs/nakama/blob/master/sample_go_module/sample.go I also used the following gist to create a minimal setup for the development: https://gist.github.com/novabyte/cc6d57022e2d3baa40e98d8fc91dc4c8 This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,144 @@ // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "context" "database/sql" "encoding/json" "github.com/heroiclabs/nakama-common/runtime" ) func InitModule(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, initializer runtime.Initializer) error { logger.Info("backend loaded.") if err := initializer.RegisterMatch("PvP", CreateMatchInternal); err != nil { return err } if err := initializer.RegisterMatchmakerMatched(DoMatchmaking); err != nil { logger.Error("Unable to register: %v", err) return err } return nil } func DoMatchmaking(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, entries []runtime.MatchmakerEntry) (string, error) { for _, e := range entries { logger.Info("Matched user '%s' named '%s'", e.GetPresence().GetUserId(), e.GetPresence().GetUsername()) for k, v := range e.GetProperties() { logger.Info("Matched on '%s' value '%v'", k, v) } } matchId, err := nk.MatchCreate(ctx, "davaaPvP", map[string]interface{}{"invited": entries, "debug": true}) if err != nil { return "", err } return matchId, nil } func CreateMatchInternal(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule) (runtime.Match, error) { return &Match{}, nil } type MatchState struct { debug bool presences map[string]runtime.Presence opponents map[string]runtime.Presence } type Match struct{} func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) { var debug bool if d, ok := params["debug"]; ok { if dv, ok := d.(bool); ok { debug = dv } } state := &MatchState{ debug: debug, presences: make(map[string]runtime.Presence), opponents: make(map[string]runtime.Presence), } if state.debug { logger.Printf("match init, starting with debug: %v", state.debug) } entries := params["invited"].([]runtime.MatchmakerEntry) for i := 0; i < len(entries); i++ { p := entries[(i+1)%len(entries)].GetPresence() state.opponents[entries[i].GetPresence().GetUsername()] = p logger.Info("setting %v 's opponent : %v", entries[i].GetPresence().GetUsername(), entries[(i+1)%len(entries)].GetPresence().GetUsername()) } label := "skill=100-150" tickRate := 20 // ticks per second return state, tickRate, label } func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) { if state.(*MatchState).debug { logger.Printf("match join attempt username %v user_id %v session_id %v node %v with metadata %v", presence.GetUsername(), presence.GetUserId(), presence.GetSessionId(), presence.GetNodeId(), metadata) } return state, true, "" } func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} { mState := state.(*MatchState) if mState.debug { for _, presence := range presences { logger.Printf("match join username %v user_id %v session_id %v node %v", presence.GetUsername(), presence.GetUserId(), presence.GetSessionId(), presence.GetNodeId()) } } return mState } func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} { if state.(*MatchState).debug { for _, presence := range presences { logger.Printf("match leave username %v user_id %v session_id %v node %v", presence.GetUsername(), presence.GetUserId(), presence.GetSessionId(), presence.GetNodeId()) } } return state } func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} { mState, _ := state.(*MatchState) if state.(*MatchState).debug { logger.Printf("match loop match_id %v tick %v", ctx.Value(runtime.RUNTIME_CTX_MATCH_ID), tick) logger.Printf("match loop match_id %v message count %v", ctx.Value(runtime.RUNTIME_CTX_MATCH_ID), len(messages)) } for _, message := range messages { target := mState.opponents[message.GetUsername()] dispatcher.BroadcastMessage(message.GetOpCode(), message.GetData(), []runtime.Presence{target}, nil, false) } return mState } func (m *Match) MatchTerminate(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, graceSeconds int) interface{} { if state.(*MatchState).debug { logger.Printf("match terminate match_id %v tick %v", ctx.Value(runtime.RUNTIME_CTX_MATCH_ID), tick) logger.Printf("match terminate match_id %v grace seconds %v", ctx.Value(runtime.RUNTIME_CTX_MATCH_ID), graceSeconds) } return nil }