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@dannietjoh
Created August 31, 2018 12:59
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package main
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
const winWith, winHight int = 800, 600
type color struct {
r, g, b byte
}
func setPixel(x, y int, c color, pixels []byte) {
index := (y*winWith + x) * 4
if index < len(pixels)-4 && index >= 0 {
pixels[index] = c.r
pixels[index+1] = c.g
pixels[index+2] = c.b
}
}
func main() {
err := sdl.Init(sdl.INIT_EVERYTHING)
if err != nil {
fmt.Println(err)
return
}
defer sdl.Quit()
window, err := sdl.CreateWindow(
"test", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, int32(winWith), int32(winHight), sdl.WINDOW_SHOWN)
if err != nil {
fmt.Println(err)
return
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println(err)
return
}
defer renderer.Destroy()
texture, err := renderer.CreateTexture(sdl.PIXELFORMAT_ABGR8888, sdl.TEXTUREACCESS_STREAMING, int32(winWith), int32(winHight))
if err != nil {
fmt.Println(err)
return
}
defer texture.Destroy()
pixels := make([]byte, winWith*winHight*4)
for y := 0; y < winHight; y++ {
for x := 0; x < winWith; x++ {
setPixel(x, y, color{255, 0, 0}, pixels)
}
}
texture.Update(nil, pixels, winWith*4)
renderer.Copy(texture, nil, nil)
renderer.Present()
for {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
return
}
}
sdl.Delay(16)
}
}
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