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| /* Takes some state and returns a complete frame, ready to be drawn. */ | |
| complete_frame_t * | |
| do_one_frame (int time) | |
| { | |
| add_marks | |
| add_particles | |
| add_local_entities | |
| add_weapon | |
| add_icons | |
| } |
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| void | |
| update (struct entity_tracker *tracker) {} | |
| int | |
| window_dispatch (struct window_event *event) {} | |
| int | |
| main (int count, char **values) | |
| { | |
| struct sound_output *main_output; |