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@devianthe
devianthe / love.c
Last active February 13, 2018 18:39
/* Takes some state and returns a complete frame, ready to be drawn. */
complete_frame_t *
do_one_frame (int time)
{
add_marks
add_particles
add_local_entities
add_weapon
add_icons
}
@devianthe
devianthe / test.cpp
Last active February 11, 2018 23:17
void
update (struct entity_tracker *tracker) {}
int
window_dispatch (struct window_event *event) {}
int
main (int count, char **values)
{
struct sound_output *main_output;