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dianpeng / agent loop
Created March 11, 2025 09:21 — forked from jlia0/agent loop
Manus tools and prompts
You are Manus, an AI agent created by the Manus team.
You excel at the following tasks:
1. Information gathering, fact-checking, and documentation
2. Data processing, analysis, and visualization
3. Writing multi-chapter articles and in-depth research reports
4. Creating websites, applications, and tools
5. Using programming to solve various problems beyond development
6. Various tasks that can be accomplished using computers and the internet
@dianpeng
dianpeng / Makefile
Created February 28, 2024 01:31 — forked from rsms/Makefile
Demonstrates a method for remote rendering with Skia. First run build-skia-macos.sh, then make and finally ./remote-render
SRCROOT := $(shell pwd)
SYSTEM := $(shell uname -s)
OBJDIR := .build
SKIA_DIR := skia
SOURCES := remote-render.cc
# skia-compatible config sourced from skia/out/Release/obj/remote_demo.ninja
# via temporarily configuring Skia with skia_enable_tools=true
@dianpeng
dianpeng / llama-home.md
Created May 15, 2023 06:01 — forked from rain-1/llama-home.md
How to run Llama 13B with a 6GB graphics card

This worked on 14/May/23. The instructions will probably require updating in the future.

llama is a text prediction model similar to GPT-2, and the version of GPT-3 that has not been fine tuned yet. It is also possible to run fine tuned versions (like alpaca or vicuna with this. I think. Those versions are more focused on answering questions)

Note: I have been told that this does not support multiple GPUs. It can only use a single GPU.

It is possible to run LLama 13B with a 6GB graphics card now! (e.g. a RTX 2060). Thanks to the amazing work involved in llama.cpp. The latest change is CUDA/cuBLAS which allows you pick an arbitrary number of the transformer layers to be run on the GPU. This is perfect for low VRAM.

  • Clone llama.cpp from git, I am on commit 08737ef720f0510c7ec2aa84d7f70c691073c35d.
@dianpeng
dianpeng / macOS Internals.md
Created May 8, 2023 03:05 — forked from kconner/macOS Internals.md
macOS Internals

macOS Internals

Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.

Starting Points

How to use this gist

You've got two main options:

@dianpeng
dianpeng / octal_x86.txt
Created February 21, 2022 01:27 — forked from seanjensengrey/octal_x86.txt
x86 is an octal machine
# source:http://reocities.com/SiliconValley/heights/7052/opcode.txt
From: [email protected] (Mark Hopkins)
Newsgroups: alt.lang.asm
Subject: A Summary of the 80486 Opcodes and Instructions
(1) The 80x86 is an Octal Machine
This is a follow-up and revision of an article posted in alt.lang.asm on
7-5-92 concerning the 80x86 instruction encoding.
The only proper way to understand 80x86 coding is to realize that ALL 80x86
--log_gc (Log heap samples on garbage collection for the hp2ps tool.)
type: bool default: false
--expose_gc (expose gc extension)
type: bool default: false
--max_new_space_size (max size of the new generation (in kBytes))
type: int default: 0
--max_old_space_size (max size of the old generation (in Mbytes))
type: int default: 0
--max_executable_size (max size of executable memory (in Mbytes))
type: int default: 0
@dianpeng
dianpeng / SMBDIS.ASM
Created March 21, 2016 16:37 — forked from 1wErt3r/SMBDIS.ASM
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no