Skip to content

Instantly share code, notes, and snippets.

View dmnsgn's full-sized avatar

Damien Seguin dmnsgn

View GitHub Profile
@pema99
pema99 / CompareMipSelection
Created May 9, 2025 19:28
Compares SW and HW mipmap selection
Shader "Unlit/CompareMipSelection"
{
Properties
{
_MainTex ("Main color texture", 2D) = "white" {}
_MipTexture ("Texture with different color mips", 2D) = "white" {}
_AnisoLevel ("Aniso Level (must set manually to match texture)", Range(0, 16)) = 0
[ToggleUI] _VisualizeMipLevels ("Visualize Mip Levels", Integer) = 0
}
SubShader
@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active May 24, 2025 08:58
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@mattdesl
mattdesl / random.wgsl
Last active June 20, 2025 09:51
high quality deterministic PRNG in WebGPU & WGSL (xorshift128) - MIT licensed
// each pixel is assigned 4 random u32 values per frame
@group(0) @binding(1)
var<storage, read> rnd_state: array<u32>;
// the current state within this pixel
var<private> local_rnd_state:vec4u;
fn random_u32(state:ptr<private,vec4u>) -> u32 {
var st:vec4u = *state;
/* Algorithm "xor128" from p. 5 of Marsaglia, "Xorshift RNGs" */
@OrionReed
OrionReed / dom3d.js
Last active September 28, 2025 08:09
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@guest271314
guest271314 / javascript_engines_and_runtimes.md
Last active October 23, 2025 13:24
A list of JavaScript engines, runtimes, interpreters

V8 is Google’s open source high-performance JavaScript and WebAssembly engine, written in C++. It is used in Chrome and in Node.js, among others. It implements ECMAScript and WebAssembly, and runs on Windows 7 or later, macOS 10.12+, and Linux systems that use x64, IA-32, ARM, or MIPS processors. V8 can run standalone, or can be embedded into any C++ application.

SpiderMonkey is Mozilla’s JavaScript and WebAssembly Engine, used in Firefox, Servo and various other projects. It is written in C++, Rust and JavaScript. You can embed it into C++ and Rust projects, and it can be run as a stand-alone shell. It can also be [compiled](https://bytecodealliance.org/articles/making-javascript-run-fast-on

@mattdesl
mattdesl / cli.js
Created September 13, 2022 10:37
colour palette from text prompt using Stable Diffusion https://twitter.com/mattdesl/status/1569457645182152705
/**
* General-purpose NodeJS CLI/API wrapping the Stable-Diffusion python scripts.
*
* Note that this uses an older fork of stable-diffusion
* with the 'txt2img.py' script, and that script was modified to
* support the --outfile command.
*/
var { spawn, exec } = require("child_process");
var path = require("path");

NFT Thoughts, Essays, Writings

I'm collecting here a few essays on the net about tokenization in the art world. This list is likely biased and by no means exhaustive.

@munrocket
munrocket / wgsl_3d_sdf.md
Last active September 6, 2025 09:47
WGSL 3D SDF Primitives

WGSL 3D SDF Primitives

Revision: 06.08.2023, https://compute.toys/view/407

Sphere - exact

fn sdSphere(p: vec3f, r: f32) -> f32 {
  return length(p) - r;
}
@jackrusher
jackrusher / trinity.js
Created March 29, 2021 09:23
A fast, minimal JS triple store implementation in ~70 lines of code
// three indices to efficiently support all lookups
function createDB() {
return {eav: new Map(),
ave: new Map(),
vea: new Map()};
}
function addToIndex(xs, x, y, z, triple) {
let ys = xs.get(x);
if(ys == undefined) {