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Forked from veltman/README.md
Created May 10, 2020 22:23
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  1. @veltman veltman created this gist Sep 2, 2017.
    1 change: 1 addition & 0 deletions README.md
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    Converting a canvas animation to a video with the [MediaRecorder API](https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder/MediaRecorder).
    79 changes: 79 additions & 0 deletions index.html
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    <!DOCTYPE html>
    <meta charset="utf-8">
    <body>
    <canvas width="960" height="500"></canvas>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.3/d3.min.js"></script>
    <script src="https://d3js.org/topojson.v2.min.js"></script>
    <script>
    var canvas = document.querySelector("canvas"),
    context = canvas.getContext("2d"),
    width = +canvas.width,
    height = +canvas.height;

    var projection = d3.geoOrthographic().scale(195).translate([width / 2, height / 2]).precision(0.1);

    var path = d3.geoPath().projection(projection).context(context);

    d3.json("/mbostock/raw/4090846/world-110m.json", function(err, world) {
    var land = topojson.feature(world, world.objects.land),
    mesh = topojson.mesh(world, world.objects.countries, function(a, b) {
    return a !== b;
    });

    var data = [],
    stream = canvas.captureStream(),
    recorder = new MediaRecorder(stream, { mimeType: "video/webm" });

    var timer = d3.timer(function(t) {
    t = t / 3000;
    if (t < 1) {
    draw(t);
    } else {
    recorder.stop();
    timer.stop();
    }
    });

    recorder.ondataavailable = function(event) {
    if (event.data && event.data.size) {
    data.push(event.data);
    }
    };

    recorder.onstop = () => {
    var url = URL.createObjectURL(new Blob(data, { type: "video/webm" }));
    d3.select("canvas").remove();
    d3.select("body")
    .append("video")
    .attr("src", url)
    .attr("controls", true)
    .attr("autoplay", true);
    };

    recorder.start();

    function draw(t) {
    projection.rotate([360 * t]);

    context.lineWidth = 1;

    context.fillStyle = "#fff";
    context.fillRect(0, 0, width, height);

    context.strokeStyle = "#222";
    context.beginPath();
    path({ type: "Sphere" });
    context.stroke();

    context.fillStyle = "#222";
    context.beginPath();
    path(land);
    context.fill();

    context.strokeStyle = "#fff";
    context.beginPath();
    path(mesh);
    context.stroke();
    }
    });
    </script>
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