Created
July 12, 2016 16:12
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Unity standalone mod
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| // Custom modified unity client for standalone purposes | |
| // | |
| // Orginal copiright left intact... | |
| // | |
| // Copyright 2015 Google Inc. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #if UNITY_STANDALONE | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| // Sends simulated values for use when testing within the Unity Editor. | |
| public class StandaloneDevice : BaseVRDevice { | |
| // Simulated neck model. Vector from the neck pivot point to the point between the eyes. | |
| private static readonly Vector3 neckOffset = new Vector3(0, 0.075f, 0.08f); | |
| // Use mouse to emulate head in the editor. | |
| private float mouseX = 0; | |
| private float mouseY = 0; | |
| private float mouseZ = 0; | |
| public override void Init() { | |
| Input.gyro.enabled = true; | |
| } | |
| public override bool SupportsNativeDistortionCorrection(List<string> diagnostics) { | |
| return false; // No need for diagnostic message. | |
| } | |
| public override bool SupportsNativeUILayer(List<string> diagnostics) { | |
| return false; // No need for diagnostic message. | |
| } | |
| // Since we can check all these settings by asking Cardboard.SDK, no need | |
| // to keep a separate copy here. | |
| public override void SetUILayerEnabled(bool enabled) {} | |
| public override void SetVRModeEnabled(bool enabled) {} | |
| public override void SetDistortionCorrectionEnabled(bool enabled) {} | |
| public override void SetStereoScreen(RenderTexture stereoScreen) {} | |
| public override void SetSettingsButtonEnabled(bool enabled) {} | |
| public override void SetAlignmentMarkerEnabled(bool enabled) {} | |
| public override void SetVRBackButtonEnabled(bool enabled) {} | |
| public override void SetShowVrBackButtonOnlyInVR(bool only) {} | |
| public override void SetNeckModelScale(float scale) {} | |
| public override void SetAutoDriftCorrectionEnabled(bool enabled) {} | |
| public override void SetElectronicDisplayStabilizationEnabled(bool enabled) {} | |
| public override void SetTapIsTrigger(bool enabled) {} | |
| private Quaternion initialRotation = Quaternion.identity; | |
| private bool remoteCommunicating = false; | |
| private bool RemoteCommunicating { | |
| get { | |
| if (!remoteCommunicating) { | |
| remoteCommunicating = Vector3.Dot(Input.gyro.rotationRate, Input.gyro.rotationRate) > 0.05; | |
| } | |
| return remoteCommunicating; | |
| } | |
| } | |
| public override void UpdateState() { | |
| triggered = Input.GetMouseButtonDown(0); | |
| tilted = Input.GetKeyUp(KeyCode.Escape); | |
| } | |
| public override void PostRender() { | |
| // Do nothing. | |
| } | |
| public override void UpdateScreenData() { | |
| Profile = CardboardProfile.GetKnownProfile(Cardboard.SDK.ScreenSize, Cardboard.SDK.DeviceType); | |
| ComputeEyesFromProfile(); | |
| profileChanged = true; | |
| } | |
| public override void Recenter() { | |
| mouseX = mouseZ = 0; // Do not reset pitch, which is how it works on the phone. | |
| if (RemoteCommunicating) { | |
| //initialRotation = Quaternion.Inverse(Input.gyro.attitude); | |
| } | |
| } | |
| } | |
| #endif |
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