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| ####################################################################################################################### | |
| # Quotes regarding MIT's Media Lab | |
| # From Abstract: The Art of Design | |
| # "The MIT president was bemoaning the fact that there was no lab that mixed art, engineering, and science | |
| # in some deep way. And I said, 'Jerry, I'll build you one.'" | |
| # "The Media Lab is where you have to think of things fifty years out, or a hundred years out. If you're making | |
| # something that's applicable to the world today, here, you're too late." |
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| /**************************************************************** | |
| * Find the distance between two points | |
| * given: (x1, y1), (x2, y2) | |
| * vector2 | |
| */ | |
| // d = √((x1-x2)² + (y1 - y2)²) | |
| /**************************************************************** | |
| * Find the distance between two points in 3d space |
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| ######################################################################################################### | |
| # Dieter Rams: Ten Principles of Good Design | |
| # Taken from Objectified (2009) | |
| 1. Good design is innovative | |
| 2. Good design makes a product useful | |
| 3. Good design is aesthetic | |
| 4. Good design makes a product understandable | |
| 5. Good design is unobtrusive | |
| 6. Good design is honest |
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| $ mldb | |
| $ mldb devices | |
| $ mldb capture video -w hellocube.mp4 |
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| ######################################################################################################### | |
| # Lessons of Open Source | |
| # Taken from The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary | |
| # Eric S. Raymond | |
| # https://www.amazon.com/Cathedral-Bazaar-Musings-Accidental-Revolutionary-ebook/dp/B0026OR3LM | |
| 1. Every good work of software starts by scratching a developer's personal itch. | |
| 2. Good programmers know what to write. Great ones know what to rewrite (and reuse). |
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| ######################################################################################### | |
| # exploring refs | |
| ######################################################################################### | |
| # show head pointer contents | |
| $ cat ./git/HEAD | |
| ######################################################################################### | |
| # git log | |
| ######################################################################################### |
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| $ echo | openssl s_client -showcerts -servername google.com -connect google.com:443 2>/dev/null | openssl x509 -inform pem -noout -tex |
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| ffmpeg -i source.mkv -codec copy dest.mp4 |
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| Supervised Learning | |
| Labeled Sets | |
| Training | |
| Evaluation (reserve) | |
| Binary Classification | |
| Predict a binary class as output based on given features | |
| Examples: | |
| * Is this transaction fraudulent or valid? |
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| /** | |
| * Holographic Shader for Unity with Configurable Scanlines | |
| * Eric J Nesser, 2018 | |
| * | |
| * Video sample: https://vimeo.com/265314159 | |
| * | |
| * Adapted from CG Cookie | |
| */ | |
| Shader "Holographic" | |
| { |
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