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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,175 @@ from dataclasses import dataclass import random, os, time from colorama import Fore, Back, Style @dataclass class Character(): name: str __atq: int __hp: int __potions: int __boosted: bool __mp: int __max_hp: int def __str__(self): if self.boosted: return f"{Style.BRIGHT}{self.name}:\n{Fore.RED}Base Attack: {self.atq} {Fore.YELLOW}▲\n{Fore.GREEN}HP: {self.hp}\n{Fore.MAGENTA}Magic Points: {self.mp}\n{Fore.CYAN}Potions: {self.potions}{Style.RESET_ALL}" else: return f"{Style.BRIGHT}{self.name}:\n{Fore.RED}Base Attack: {self.atq}\n{Fore.GREEN}HP: {self.hp}\n{Fore.MAGENTA}Magic Points: {self.mp}\n{Fore.CYAN}Potions: {self.potions}{Style.RESET_ALL}" def __init__(self, name="", atq=0, hp=0, potions=5, mp=0, max_hp=20): if name == "": name = input("Please enter your nickname: ") if atq == 0: atq = random.randint(1, 5) if hp == 0: hp = 20 if mp == 0: mp = random.randint(5, 10) self.atq = atq self.hp = hp self.name = name self.potions = potions self.mp = mp self.boosted = False self.max_hp = max_hp def attack(self, target): if random.randint(0, 25) == 1: print(f"{Fore.BLACK}{Back.WHITE}You tripped and missed your attack!{Style.RESET_ALL}") else: if self.boosted: target.hp -= self.atq+random.randint(0, 5) self.boosted = False else: target.hp -= self.atq+random.randint(-1, 1) return target.hp def boost(self): if self.mp < 2: print(f"{Fore.BLACK}{Back.WHITE}Not enough magic points!{Style.RESET_ALL}") return False else: self.mp -= 2 if self.boosted: return False else: self.boosted = True def use_pot(self): if self.potions == 0 & self.hp > 20: print(f"{Fore.BLACK}{Back.WHITE}No potions left!{Style.RESET_ALL}") return False else: if random.randint(0, 25) == 1: print(f"{Fore.BLACK}{Back.WHITE}You got lucky, potion unused!{Style.RESET_ALL}") heal = random.randint(1, 3) if self.hp + heal > self.max_hp: self.hp = self.max_hp else: self.hp += heal else: r = random.randint(0, 50) if r == 1: print(f"{Fore.BLACK}{Back.WHITE}Ah looser you dropped your potion!{Style.RESET_ALL}") self.potions -= 1 elif r == 2: print(f"{Fore.BLACK}{Back.WHITE}You blind? You just drank a poison! You lost 3 HP!{Style.RESET_ALL}") self.hp -= 3 else: self.potions -= 1 heal = random.randint(1, 3) if self.hp + heal > self.max_hp: self.hp = self.max_hp else: self.hp += heal return self.hp def infos(self): print(self) def is_dead(self): if self.hp <= 0: return True else: return False def get_pot(self): return self.potions def get_hp(self): return self.hp def ask_action(player): action = input(f"\nAttack: a/A, \nUse a potion ({player.get_pot()} potions left): p/P, \nBoost: b/B\nChoose your action: ") if action == "a" or action == "A": return "attack" elif action == "p" or action == "P": return "potion" elif action == "b" or action == "B": return "boost" else: print("Invalid action") return ask_action(player) def game(): print("Welcome adventurer in this world of infamy and despair !\nYou are about to face the most dangerous creature of this world...\nA GOLUM !\nGood beating this rock !\n\n") player = Character() enemy = Character("Golum") # clear the console os.system("cls") while not player.is_dead() and not enemy.is_dead(): # Player turn os.system("cls") player.infos() print("\n") enemy.infos() # Choose actions action = ask_action(player) if action == "attack": player.attack(enemy) elif action == "potion": player.use_pot() elif action == "boost": player.boost() time.sleep(0.5) # Enemy turn if not enemy.is_dead(): os.system("cls") enemy.infos() # Choose actions if enemy.get_pot() > 0 & enemy.get_hp() < 6: action = random.choice(["attack", "potion", "boost"]) else: action = random.choice(["attack", "boost"]) if action == "attack": print(f"{Fore.BLACK}{Back.WHITE}Enemy attacked !{Style.RESET_ALL}") enemy.attack(player) elif action == "potion": print(f"{Fore.BLACK}{Back.WHITE}Enemy used a potion !{Style.RESET_ALL}") enemy.use_pot() elif action == "boost": print(f"{Fore.BLACK}{Back.WHITE}Enemy boosted !{Style.RESET_ALL}") enemy.boost() print("\n") player.infos() input("Press enter to continue") if player.is_dead(): os.system("cls") print("You lost ! Press F in chat") else: os.system("cls") print("You won ! GG EZ 😎") print("After all golum was just a rock😒...") input("Press enter to exit") def main(): os.system("cls") game() if __name__ == "__main__": main()