float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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| /* | |
| To use it, simply declare: | |
| `const post = new PostFX(rendering);` | |
| Then on update, instead of: | |
| `rendering.render(scene, camera);` | |
| replace with: | |
| `post.render(scene, camera);` | |
| */ | |
| import { |