Map [1]
| Operation | Time Complexity |
|---|---|
| Access | O(log n) |
| Search | O(log n) |
| Insertion | O(n) for <= 32 elements, O(log n) for > 32 elements [2] |
| Deletion | O(n) for <= 32 elements, O(log n) for > 32 elements |
| # node_animation_recorder.gd | |
| # Copyright (c) 2025- Lyuma and V-Sekai developers | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy | |
| # of this software and associated documentation files (the "Software"), to deal | |
| # in the Software without restriction, including without limitation the rights | |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| # copies of the Software, and to permit persons to whom the Software is | |
| # furnished to do so, subject to the following conditions: | |
| # |
| # train_grpo.py | |
| # | |
| # See https://github.com/willccbb/verifiers for ongoing developments | |
| # | |
| """ | |
| citation: | |
| @misc{brown2025grpodemo, | |
| title={Granular Format Rewards for Eliciting Mathematical Reasoning Capabilities in Small Language Models}, | |
| author={Brown, William}, |
| execute """ | |
| CREATE TYPE oban_job_state AS ENUM ( | |
| 'available', | |
| 'scheduled', | |
| 'executing', | |
| 'retryable', | |
| 'completed', | |
| 'cancelled', | |
| 'discarded' | |
| ) |
| # res://globals.gd added as an autoload | |
| extends Node | |
| func _ready() -> void: | |
| EngineDebugger.register_message_capture("tile-instances", _on_tile_instances) | |
| EngineDebugger.send_message.call_deferred("tile-instances:get_id", []) | |
| from langchain.llms import Anthropic | |
| from langchain.agents import load_tools, initialize_agent | |
| from langchain.tools import AIPluginTool | |
| PREFIX = """\n\nHuman: Answer the following questions as best you can. You have access to the following tools:""" | |
| SUFFIX = """Begin! | |
| Question: {input} | |
| \n\nAssistant: | |
| Thought:{agent_scratchpad}""" |
| # Sample Usage: | |
| # var day_features = [ | |
| # # freezing, raining, foggy, sunny | |
| # [0, 1, 0, 0], | |
| # [0, 0, 0, 1], | |
| # [0, 0, 0, 0], | |
| # [0, 0, 1, 0], | |
| # [1, 0, 0, 1], | |
| # [1, 1, 0, 0], | |
| # [1, 0, 1, 0], |
| ## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
| ## if you're just starting out...), see this new gist: | |
| ## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
| This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
| at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
| ## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
| #!/bin/bash | |
| FEDORA_MAJOR="38" | |
| ARCH="x86_64" | |
| KERNEL_VERSION="6.3.8-200.fc38" | |
| ZFS_VERSION="2.1.12" | |
| podman run \ | |
| --interactive \ | |
| --tty \ |