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December 2, 2018 02:58
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,169 @@ # Domain Model This is a work in progress but is an attemp to model the domain of a typical MUD in psuedo-code ## direction - name (string) ## currency - name (string) - type (string) - amount (int) ## trait - name (string) - value (int) ## clothing - name (string) - type (string) - traits (array of traits) ## weapon - name (string) - type (string) - traits (array of traits) ## player - name (string) - level (int) - inventory (array of items) - traits (array of traits) - location (room id) - currency (array of currency) - clothing (array of clothing) - weapons (array of weapons) - quests (array of quests) - achievements (array of achievements) - spells (array of spells) - recipies (array of recipies) ## npc - dialog (array) - location (room) - items (array) - currency (array of currency) - actions (array of action) - vendor (boolean) ## mob - name (string) - level (int) - location (room) - items (array of items) - traits (array of traits) - clothing (array of clothing) - weapons (array of weapons) - spells (array of spells) ## market-criteria - currencyType (string) - purchasePrice (int) - sellPrice (int) ## item - name (string) - description (string) - properties (array) - market-criteria (array of market-criteria) - items (array of items) ## scenery - name (string) - description (string) - location (array of room ids) - actions (array of actions) ## action - name (string) - synonyms (array of strings) - action (function) ## triggers - name (string) - trigger (function) ## room - id (int) - name (string) - dialog (array of strings) - scenery (array of scenery) - items (array of items) - npcs (array of npcs) - exits (array of directions) - actions (array of actions) - triggers (array of triggers) ## house - id (string) - name (string) - rooms (array of rooms) - items (array of items) ## zone - id (int) - name (string) - description (string) - rooms (array of rooms) - houses (array of houses) ## world - id (int) - name (string) - description (string) - player (array of player) - zones (array of zones) - achievements (array of achievements) ## step - description (string) - condition (function) ## quest - dialog (array of string) - steps (array of steps) - reward (array of items) ## achievement - name (string) - steps (array of steps) - reward (array of items) ## puzzle - rooms (array of room ids) - steps (array of steps) - conclusion (function) ## recipe - name (string) - level (int) - ingredients (array of strings) ## spell - name (string) - level (int) - dialog (array of strings) - effects (function)