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gigimushroom / index.haml
Created April 27, 2019 05:59
Multi-layered Parallax Illustration
#hero
.layer-bg.layer{"data-type" => "parallax", "data-depth" => "0.10"}
.layer-1.layer{"data-type" => "parallax","data-depth" => "0.20"}
.layer-2.layer{"data-type" => "parallax","data-depth" => "0.50"}
.layer-3.layer{"data-type" => "parallax","data-depth" => "0.80"}
.layer-overlay.layer{"data-type" => "parallax","data-depth" => "0.85"}
.layer-4.layer{"data-type" => "parallax","data-depth" => "1.00"}
#hero-mobile
#content
.container

##分布式系统(Distributed System)资料


#####希望转载的朋友,你可以不用联系我.但是一定要保留原文链接,因为这个项目还在继续也在不定期更新.希望看到文章的朋友能够学到更多.

介绍:这是一篇介绍在动态网络里面实现分布式系统重构的paper.论文的作者(导师)是MIT读博的时候是做分布式系统的研究的,现在在NUS带学生,不仅仅是分布式系统,还有无线网络.如果感兴趣可以去他的主页了解.

##分布式系统(Distributed System)资料


#####希望转载的朋友,你可以不用联系我.但是一定要保留原文链接,因为这个项目还在继续也在不定期更新.希望看到文章的朋友能够学到更多.

介绍:这是一篇介绍在动态网络里面实现分布式系统重构的paper.论文的作者(导师)是MIT读博的时候是做分布式系统的研究的,现在在NUS带学生,不仅仅是分布式系统,还有无线网络.如果感兴趣可以去他的主页了解.

@gigimushroom
gigimushroom / pub_sub_cpp.cpp
Created November 20, 2017 20:32 — forked from makomweb/pub_sub_cpp.cpp
Fun with C++: implementing a pub/sub scenario using std::bind and other standard facilities. The approach is pretty similar to the well known .NET event mechanism.
#include <iostream>
#include <map>
#include <algorithm>
#include <functional>
#include <memory>
using namespace std;
class EventArgs {
public:
#include <errno.h>
#include <fcntl.h>
#include <linux/videodev2.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <unistd.h>
#include <opencv2/core/core.hpp>