Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Pristine Major Minor Grid" | |
| { | |
| Properties | |
| { | |
| [IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0 | |
| _AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04 | |
| _MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02 | |
| _MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01 | |
| _MajorLineColor ("Major Line Color", Color) = (1,1,1,1) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Unlit/InfiniteGrid" | |
| { | |
| Properties | |
| { | |
| [Toggle] _WorldUV ("Use World Space UV", Float) = 1.0 | |
| _GridScale ("Grid Scale", Float) = 1.0 | |
| _GridBias ("Grid Bias", Float) = 0.5 | |
| _GridDiv ("Grid Divisions", Float) = 10.0 | |
| _BaseColor ("Base Color", Color) = (0,0,0,1) | |
| _LineColor ("Line Color", Color) = (1,1,1,1) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [gd_resource type="Theme" load_steps=10 format=3 uid="uid://baux6bqje2p6j"] | |
| [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6h42l"] | |
| content_margin_left = 10.5 | |
| content_margin_top = 8.75 | |
| content_margin_right = 10.5 | |
| content_margin_bottom = 8.75 | |
| bg_color = Color(0.116078, 0.116078, 0.116078, 1) | |
| draw_center = false | |
| border_width_left = 4 |
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
- Godot C# support is inefficient
- Godot API and binding system is designed around GDScript
- Godot is not production ready
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // | |
| // Lookup Tables for Transvoxel's Modified Marching Cubes | |
| // | |
| // Unlike the original paper (Marching Cubes: A High Resolution 3D Surface Construction Algorithm), these tables guarantee | |
| // a closed mesh "whose connected components are continuous and free of holes." | |
| // | |
| // Rotations are prioritised over inversions so that 3 of the 6 cases containing ambiguous faces are never added. 3 extra | |
| // cases are added as a post-process, overriding inverses through custom-build rotations to eliminate the rest. | |
| // | |
| // Uses the exact same co-ordinate system as https://gist.github.com/dwilliamson/c041e3454a713e58baf6e4f8e5fffecd |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| { | |
| "background" : "#1d2021", | |
| "black" : "#665C54", | |
| "blue" : "#7DAEA3", | |
| "brightBlack" : "#928374", | |
| "brightBlue" : "#7DAEA3", | |
| "brightCyan" : "#89B482", | |
| "brightGreen" : "#A9B665", | |
| "brightPurple" : "#D3869B", | |
| "brightRed" : "#EA6962", |