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gwihlidal revised this gist
Apr 30, 2018 . 1 changed file with 5 additions and 5 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -8,10 +8,10 @@ // Unlike the original AMD extension which just negated height. VkViewport viewport = {}; viewport.x = drawState->viewport.x; viewport.y = drawState->viewport.height - drawState->viewport.y; viewport.width = drawState->viewport.width; viewport.height = -drawState->viewport.height; viewport.minDepth = drawState->viewport.minZ; viewport.maxDepth = drawState->viewport.maxZ; vkCmdSetViewport(commandBuffer, 0, 1, &viewport); -
gwihlidal revised this gist
Apr 30, 2018 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -8,10 +8,10 @@ // Unlike the original AMD extension which just negated height. VkViewport viewport = {}; viewport.x = drawState->viewport.x; viewport.y = drawState->viewport.height - drawState->viewport.y; viewport.width = drawState->viewport.width; viewport.height = -drawState->viewport.height; viewport.minDepth = drawState->viewport.minZ; viewport.maxDepth = drawState->viewport.maxZ; vkCmdSetViewport(commandBuffer, 0, 1, &viewport); -
gwihlidal revised this gist
Apr 30, 2018 . 1 changed file with 5 additions and 5 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -8,10 +8,10 @@ // Unlike the original AMD extension which just negated height. VkViewport viewport = {}; viewport.x = drawState->viewport.x; viewport.y = drawState->viewport.height - drawState->viewport.y; viewport.width = drawState->viewport.width; viewport.height = -drawState->viewport.height; viewport.minDepth = drawState->viewport.minZ; viewport.maxDepth = drawState->viewport.maxZ; vkCmdSetViewport(commandBuffer, 0, 1, &viewport); -
gwihlidal revised this gist
Apr 30, 2018 . No changes.There are no files selected for viewing
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gwihlidal created this gist
Apr 30, 2018 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,17 @@ // With the VK_KHR_maintenance1 extension, you can specify negative viewport height. // This allows negative height to be specified in the height field to perform a // y-inversion of the clip-space to framebuffer-space transform. This allows you // to avoid having to use gl_Position.y = -gl_Position.y, and makes porting to other // APIs like DirectX12 much easier. // You negate the height *and* move the "origin" to the bottom left. // Unlike the original AMD extension which just negated height. VkViewport viewport = {}; viewport.x = drawState->viewport.x; viewport.y = drawState->viewport.height - drawState->viewport.y; viewport.width = drawState->viewport.width; viewport.height = -drawState->viewport.height; viewport.minDepth = drawState->viewport.minZ; viewport.maxDepth = drawState->viewport.maxZ; vkCmdSetViewport(commandBuffer, 0, 1, &viewport);