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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,6 +6,7 @@ HPlass ([email protected]) - 2020 */ /* * ████████╗██████╗ █████╗ ███╗ ██╗███████╗██████╗ ██████╗ ███████╗███████╗ * ╚══██╔══╝██╔══██╗██╔══██╗████╗ ██║██╔════╝██╔══██╗██╔═══██╗██╔════╝██╔════╝ @@ -55,6 +56,7 @@ mat4 transpose(mat4 inMatrix) { return outMatrix; } /* * ██╗███╗ ██╗██╗ ██╗███████╗██████╗ ███████╗███████╗ * ██║████╗ ██║██║ ██║██╔════╝██╔══██╗██╔════╝██╔════╝ @@ -129,4 +131,38 @@ mat4 inverse(mat4 m) { a00 * b09 - a01 * b07 + a02 * b06, a31 * b01 - a30 * b03 - a32 * b00, a20 * b03 - a21 * b01 + a22 * b00) / det; } /* * ██████╗ ██████╗ ████████╗ █████╗ ████████╗███████╗ * ██╔══██╗██╔═══██╗╚══██╔══╝██╔══██╗╚══██╔══╝██╔════╝ * ██████╔╝██║ ██║ ██║ ███████║ ██║ █████╗ * ██╔══██╗██║ ██║ ██║ ██╔══██║ ██║ ██╔══╝ * ██║ ██║╚██████╔╝ ██║ ██║ ██║ ██║ ███████╗ * ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚══════╝ */ vec4 rotateX (vec4 vertex, float degrees){ float alpha = degrees * PI / 180.0; float sina = sin(alpha); float cosa = sin(alpha); mat2 m = mat2(cosa, -sina, sina, cosa); return vec4( m * vertex.yz, vertex.xw).zyxw; } vec4 rotateY (vec4 vertex, float degrees){ float alpha = degrees * PI / 180.0; float sina = sin(alpha); float cosa = sin(alpha); mat2 m = mat2(cosa, -sina, sina, cosa); return vec4( m * vertex.xz, vertex.yw).xzyw; } vec4 rotateZ (vec4 vertex, float degrees){ float alpha = degrees * PI / 180.0; float sina = sin(alpha); float cosa = sin(alpha); mat2 m = mat2(cosa, -sina, sina, cosa); return vec4( m * vertex.xy, vertex.zw).xyzw; } -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,132 @@ /* None of this code has been made by me and just collected those snippets from many sources across the internet. I haven't saved any of the original author names and all the credits should go to them. HPlass ([email protected]) - 2020 */ /* * ████████╗██████╗ █████╗ ███╗ ██╗███████╗██████╗ ██████╗ ███████╗███████╗ * ╚══██╔══╝██╔══██╗██╔══██╗████╗ ██║██╔════╝██╔══██╗██╔═══██╗██╔════╝██╔════╝ * ██║ ██████╔╝███████║██╔██╗ ██║███████╗██████╔╝██║ ██║███████╗█████╗ * ██║ ██╔══██╗██╔══██║██║╚██╗██║╚════██║██╔═══╝ ██║ ██║╚════██║██╔══╝ * ██║ ██║ ██║██║ ██║██║ ╚████║███████║██║ ╚██████╔╝███████║███████╗ * ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═════╝ ╚══════╝╚══════╝ */ mat2 transpose(mat2 inMatrix) { vec2 i0 = inMatrix[0]; vec2 i1 = inMatrix[1]; mat2 outMatrix; outMatrix[0] = vec2(i0.x, i1.x); outMatrix[1] = vec2(i0.y, i1.y); return outMatrix; } mat3 transpose(mat3 inMatrix) { vec3 i0 = inMatrix[0]; vec3 i1 = inMatrix[1]; vec3 i2 = inMatrix[2]; mat3 outMatrix; outMatrix[0] = vec3(i0.x, i1.x, i2.x); outMatrix[1] = vec3(i0.y, i1.y, i2.y); outMatrix[2] = vec3(i0.z, i1.z, i2.z); return outMatrix; } mat4 transpose(mat4 inMatrix) { highp vec4 i0 = inMatrix[0]; highp vec4 i1 = inMatrix[1]; highp vec4 i2 = inMatrix[2]; highp vec4 i3 = inMatrix[3]; mat4 outMatrix; outMatrix[0] = vec4(i0.x, i1.x, i2.x, i3.x); outMatrix[1] = vec4(i0.y, i1.y, i2.y, i3.y); outMatrix[2] = vec4(i0.z, i1.z, i2.z, i3.z); outMatrix[3] = vec4(i0.w, i1.w, i2.w, i3.w); return outMatrix; } /* * ██╗███╗ ██╗██╗ ██╗███████╗██████╗ ███████╗███████╗ * ██║████╗ ██║██║ ██║██╔════╝██╔══██╗██╔════╝██╔════╝ * ██║██╔██╗ ██║██║ ██║█████╗ ██████╔╝███████╗█████╗ * ██║██║╚██╗██║╚██╗ ██╔╝██╔══╝ ██╔══██╗╚════██║██╔══╝ * ██║██║ ╚████║ ╚████╔╝ ███████╗██║ ██║███████║███████╗ * ╚═╝╚═╝ ╚═══╝ ╚═══╝ ╚══════╝╚═╝ ╚═╝╚══════╝╚══════╝ */ float inverse(float m) { return 1.0 / m; } mat2 inverse(mat2 m) { float det = (m[0][0]*m[1][1] - m[0][1]*m[1][0]); return mat2(m[1][1],-m[0][1], -m[1][0], m[0][0]) / det; } mat3 inverse(mat3 m) { float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2]; float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2]; float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2]; float b01 = a22 * a11 - a12 * a21; float b11 = -a22 * a10 + a12 * a20; float b21 = a21 * a10 - a11 * a20; float det = a00 * b01 + a01 * b11 + a02 * b21; return mat3(b01, (-a22 * a01 + a02 * a21), (a12 * a01 - a02 * a11), b11, (a22 * a00 - a02 * a20), (-a12 * a00 + a02 * a10), b21, (-a21 * a00 + a01 * a20), (a11 * a00 - a01 * a10)) / det; } mat4 inverse(mat4 m) { float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3], a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3], a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3], a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3], b00 = a00 * a11 - a01 * a10, b01 = a00 * a12 - a02 * a10, b02 = a00 * a13 - a03 * a10, b03 = a01 * a12 - a02 * a11, b04 = a01 * a13 - a03 * a11, b05 = a02 * a13 - a03 * a12, b06 = a20 * a31 - a21 * a30, b07 = a20 * a32 - a22 * a30, b08 = a20 * a33 - a23 * a30, b09 = a21 * a32 - a22 * a31, b10 = a21 * a33 - a23 * a31, b11 = a22 * a33 - a23 * a32, det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; return mat4( a11 * b11 - a12 * b10 + a13 * b09, a02 * b10 - a01 * b11 - a03 * b09, a31 * b05 - a32 * b04 + a33 * b03, a22 * b04 - a21 * b05 - a23 * b03, a12 * b08 - a10 * b11 - a13 * b07, a00 * b11 - a02 * b08 + a03 * b07, a32 * b02 - a30 * b05 - a33 * b01, a20 * b05 - a22 * b02 + a23 * b01, a10 * b10 - a11 * b08 + a13 * b06, a01 * b08 - a00 * b10 - a03 * b06, a30 * b04 - a31 * b02 + a33 * b00, a21 * b02 - a20 * b04 - a23 * b00, a11 * b07 - a10 * b09 - a12 * b06, a00 * b09 - a01 * b07 + a02 * b06, a31 * b01 - a30 * b03 - a32 * b00, a20 * b03 - a21 * b01 + a22 * b00) / det; }