With kerbrute.py:
python kerbrute.py -domain <domain_name> -users <users_file> -passwords <passwords_file> -outputfile <output_file>With Rubeus version with brute module:
| $GuardianName = 'UntrustedGuardian' | |
| $CertificatePassword = Read-Host -Prompt 'Please enter a password to secure the certificate files' -AsSecureString | |
| $guardian = Get-HgsGuardian -Name $GuardianName | |
| if (-not $guardian) | |
| { | |
| throw "Guardian '$GuardianName' could not be found on the local system." | |
| } |
With kerbrute.py:
python kerbrute.py -domain <domain_name> -users <users_file> -passwords <passwords_file> -outputfile <output_file>With Rubeus version with brute module:
| using System; | |
| using UnityEngine; | |
| namespace UnityStandardAssets.Vehicles.Ball | |
| { | |
| public class Ball : MonoBehaviour | |
| { | |
| [SerializeField] private float m_MovePower = 5; // The force added to the ball to move it. | |
| [SerializeField] private bool m_UseTorque = true; // Whether or not to use torque to move the ball. | |
| [SerializeField] private float m_MaxAngularVelocity = 25; // The maximum velocity the ball can rotate at. |
| //------------------------------------------------ | |
| using UnityEngine; | |
| using System.Collections; | |
| using System.IO; | |
| //------------------------------------------------ | |
| public class ExceptionLogger : MonoBehaviour | |
| { | |
| //Internal reference to stream writer object | |
| private System.IO.StreamWriter SW; |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public static class ActionMaster21 { | |
| public enum Action {Tidy, Reset, EndTurn, EndGame, Undefined}; | |
| public static Action NextAction (List<int> rolls) { | |
| Action nextAction = Action.Undefined; | |
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.UI; | |
| public class OptionsController : MonoBehaviour { | |
| public Slider volumeSlider; | |
| public Slider difficultySlider; //Create variable to attach slider | |
| public LevelManager levelManager; //object for levelmanager |
| using UnityEngine; | |
| using System.Collections; | |
| public class SpriteAnimator : MonoBehaviour | |
| { | |
| public Sprite[] SpriteList = null; | |
| public float Interval = 1.0f; | |
| //Reference to sprite component |
| private var timer = 0.0; | |
| var bobbingSpeed = 0.18; | |
| var bobbingAmount = 0.2; | |
| var midpoint = 2.0; | |
| function Update () { | |
| waveslice = 0.0; | |
| horizontal = Input.GetAxis("Horizontal"); | |
| vertical = Input.GetAxis("Vertical"); | |
| if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) { |
| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| //Sets FBX Mesh Scale Factor to 1 | |
| public class FBX_Import : AssetPostprocessor | |
| { | |
| public const float importScale= 1.0f; | |
| void OnPreprocessModel() |
| using UnityEngine; | |
| using System.Collections; | |
| public class Billboard : MonoBehaviour | |
| { | |
| private Transform ThisTransform = null; | |
| // Use this for initialization | |
| void Start () | |
| { |