Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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| #include <stdio.h> | |
| int movingAvg(int *ptrArrNumbers, long *ptrSum, int pos, int len, int nextNum) | |
| { | |
| //Subtract the oldest number from the prev sum, add the new number | |
| *ptrSum = *ptrSum - ptrArrNumbers[pos] + nextNum; | |
| //Assign the nextNum to the position in the array | |
| ptrArrNumbers[pos] = nextNum; | |
| //return the average | |
| return *ptrSum / len; |
- Start ComfyUI
- Download 'Stable Diffusion XL base model'(sd_xl_base_1.0.safetensors) from Comfy UI Model manager
- Download PixelArt model from : https://civitai.com/models/120096 and put the file in ComfyUI/models/loras/
- Load the JSON
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| #include "animation.h" | |
| #include "lib/array.h" | |
| #include "lib/assert.h" | |
| #include "lib/math.h" | |
| #include "lib/typedefs.h" | |
| #include "renderer.h" | |
| #include "vendor/cglm/types.h" | |
| void apply_joint_transform_recursive(Joint_Array joints, | |
| mat4_Array joint_matrices, u32 joint_idx, |
