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hoardboard / init.lua
Created August 13, 2025 14:43
dotfile
-- init.lua
-- Bootstrap lazy.nvim
local lazypath = vim.fn.stdpath("data") .. "/lazy/lazy.nvim"
if not vim.loop.fs_stat(lazypath) then
vim.fn.system({
"git",
"clone",
"--filter=blob:none",
"https://github.com/folke/lazy.nvim.git",
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hoardboard / any.hpp
Created October 16, 2018 20:40 — forked from shoooe/any.hpp
A simple implementation of Boost's any, as an exercise.
#pragma once
#include <exception>
#include <memory>
#include <typeinfo>
#include <type_traits>
class any;
template<class Type> Type any_cast(any&);
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hoardboard / sideBySide.sh
Created September 12, 2018 00:39 — forked from jetsonhacks/sideBySide.sh
Gstreamer two MJPG Webcams
#!/bin/sh
# Run two video webcam feeds in two different windows
# Script assumes that:
# Microsoft LifeCam Studio is video0
# Logitech c920 is video1
# Both cameras run max 1920x1080 MJPG, but two have both on a USB bus they can run @ 1280x720 max
# MS is made a little smaller
# text overlay and clockoverlay may be added to the pipeline, but render poorly
VELEM="v4l2src device=/dev/video0 do-timestamp=true"
VCAPS="image/jpeg, width=640, height=480, framerate=30/1"
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hoardboard / GStreamer-1.0 some strings.sh
Created September 12, 2018 00:27 — forked from strezh/GStreamer-1.0 some strings.sh
GStreamer-1.0 personal cheat sheet
#!/bin/bash
# play YUV444 FULL HD file
gst-launch-1.0 -v filesrc location=size_1920x1080.yuv ! \
videoparse width=1920 height=1080 framerate=25/1 format=GST_VIDEO_FORMAT_Y444 ! \
videoconvert ! \
autovideosink
# play YUV422 FULL HD file
gst-launch-1.0 -v filesrc location=size_1920x1080.yuv ! \
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hoardboard / gist:af5926abd7d6e0a532e6c9766a7a1aba
Created July 12, 2018 23:48 — forked from rxaviers/gist:7360908
Complete list of github markdown emoji markup

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hoardboard / nes.py
Created October 4, 2017 20:59 — forked from karpathy/nes.py
Natural Evolution Strategies (NES) toy example that optimizes a quadratic function
"""
A bare bones examples of optimizing a black-box function (f) using
Natural Evolution Strategies (NES), where the parameter distribution is a
gaussian of fixed standard deviation.
"""
import numpy as np
np.random.seed(0)
# the function we want to optimize
#include <RcppArmadillo.h>
#include <omp.h>
using namespace Rcpp;
using namespace arma;
// [[Rcpp::depends(RcppArmadillo)]]
// [[Rcpp::plugins(openmp)]]
// [[Rcpp::export]]
void updateImplicitX_p(arma::mat & X, const arma::mat & Y, const arma::mat & P, const arma::mat & C, double lambda, int cores = 1) {
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hoardboard / frontendDevlopmentBookmarks.md
Created February 3, 2016 17:06 — forked from dypsilon/frontendDevlopmentBookmarks.md
A badass list of frontend development resources I collected over time.
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hoardboard / frag32.py
Last active September 10, 2015 05:22 — forked from ryancdotorg/frag32.py
A FAT32 fragmenter, because I am a horrible person.
#!/usr/bin/env python
import random
import struct
import sys
# Most of the Fat32 class was cribbed from https://gist.github.com/jonte/4577833
def ppNum(num):
return "%s (%s)" % (hex(num), num)
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hoardboard / preprocessor_fun.h
Last active August 29, 2015 14:27 — forked from aras-p/preprocessor_fun.h
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,