Skip to content

Instantly share code, notes, and snippets.

@hsab
hsab / claude-code-prompt.txt
Created August 22, 2025 16:25 — forked from agokrani/claude-code-prompt.txt
Claude Code System Prompt
'system':
[
{
'type': 'text',
'text': "You are Claude Code, Anthropic's official CLI for Claude.",
'cache_control': {'type': 'ephemeral'}
},
{
'type': 'text',
'text': 'You are an interactive CLI tool that helps users with software engineering tasks.
@hsab
hsab / Apply LUT (LookUpTable).js
Created June 7, 2025 00:23 — forked from kishmiryan-karlen/Apply LUT (LookUpTable).js
A function that helps to apply LUT to image. Make sure to change the canvas IDs or to create temporary canvases.
/**
* Created by Karlen on 13-Aug-14.
*/
var imageContext = document.getElementById('imageCanvas').getContext('2d'),
lutContext = document.getElementById('lutCanvas').getContext('2d');
function applyLUT(image, lut) {
var imageData, lutData, iData, lData;
@hsab
hsab / bokeh_notebook_image_figure.py
Created March 14, 2021 16:56 — forked from victor-shepardson/bokeh_notebook_image_figure.py
dynamic RGB image figure in bokeh+jupyter for monitoring GAN training, etc. import or paste into cell.
try:
from bokeh.io import push_notebook, output_notebook, show
from bokeh.plotting import figure
output_notebook()
def dynamic_image_figure(w,h):
"""create an RGB image figure in current cell and return an update function for it"""
def im2bokeh(img):
img = (img*255).astype(np.uint8)
img = np.dstack([img, np.ones(img.shape[:2], np.uint8) * 255])
img = np.squeeze(img.view(np.uint32))
@hsab
hsab / worldSpace_to_RenderSpace.py
Created May 22, 2019 20:54
Blender World Space to Render Pixel Space
# from https://blender.stackexchange.com/questions/882/how-to-find-image-coordinates-of-the-rendered-vertex
# ===================
# |(0,0) |
# | |
# | |
# | |
# | (x,y)|
# ===================
import bpy
@hsab
hsab / text.sh
Created April 13, 2019 01:52
convert --> mkbitmap --> potrace
for file in ./Layers\ PNG/*.png; do
filename=$(basename -- "$file")
filename=${filename%.*}
convert $file ./Layers\ BMP/"${filename}.bmp"
done
for file in ./Layers\ BMP/*.bmp; do
filename=$(basename -- "$file")
filename=${filename%.*}
mkbitmap -o ./Layers\ PBM/"${filename}.pbm" -x -t 0.9 -i -b 20 $file
@hsab
hsab / open_text_in_external.py
Created September 5, 2018 03:21
Add a button to Text Editor header to open the file with the default application.
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
@hsab
hsab / run-program.ahk
Created September 2, 2018 21:59
Run a program with a keyboard shortcut with AutoHotKey
; This is a simple and pretty generic example of an AutoHotkey script to run a
; program when you press a keyboard shortcut. Add as many of these as you want
; to a .ahk file, and set that to be run at startup.
; See the Hotkeys reference [1] for details of the modifiers and keys available.
; [1]: http://www.autohotkey.com/docs/Hotkeys.htm
; Win+Alt+G - Open Gmail in Chrome
@hsab
hsab / camera_image_plane_fix_for_all.py
Created August 29, 2018 15:48
Blender: Fix depth and ratio of CameraImagePlanes for all scenes
import bpy
from bpy_extras.image_utils import load_image
from mathutils import Vector, Euler
import math
from math import sqrt
C = bpy.context
D = bpy.data
def SetupDriverVariables(scene, driver, imageplane):
@hsab
hsab / import_scenes.py
Last active August 29, 2018 16:12
Blender: Import Scenes from Bunch of Files
import bpy
import os
import ntpath
D = bpy.data
C=bpy.context
path = 'D:\odrive\Cloud\Gutter\Outlier 2.0\Blends'
def listdir_fullpath(d):
@hsab
hsab / CSS SVG Liquid Distortion
Created March 19, 2018 12:06
css-svg-distort.html
<svg width="0" height="0">
<defs>
<filter id="distort">
<feTurbulence baseFrequency=".001" type="fractalNoise" seed="200" />
<feColorMatrix type="hueRotate" values="0">
<animate attributeName="values" from="0" to="360" dur="8s" repeatCount="indefinite" />
</feColorMatrix>
<feDisplacementMap in="SourceGraphic" in2="main" xChannelSelector="R" yChannelSelector="B" scale="200" />
<feGaussianBlur id="blur-amount" stdDeviation="3" />
<feComponentTransfer result="main">