Created
April 15, 2019 09:52
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| const RAD = Math.PI / 180; | |
| function bound(x: number, y: number, w: number, h: number, deg: number) { | |
| const rcos = Math.cos(deg * RAD); | |
| const rsin = Math.sin(deg * RAD); | |
| let left = 0; | |
| let top = 0; | |
| let right = 0; | |
| let bottom = 0; | |
| if (rcos >= 0 && rsin >= 0) { // top, right | |
| left = x - h * rsin; | |
| top = y; | |
| right = x + w * rcos; | |
| bottom = y + w * rsin + h * rcos; | |
| } else if (rcos < 0 && rsin >= 0) { // bottom, right | |
| left = x - h * rsin + w * rcos; | |
| top = y + h * rcos; | |
| right = x; | |
| bottom = y + w * rsin; | |
| } else if (rcos < 0 && rsin < 0) { // bottom, left | |
| left = x + w * rcos; | |
| top = y + w * rsin + h * rcos; | |
| right = x - h * rsin; | |
| bottom = y; | |
| } else { // top, left | |
| left = x; | |
| top = y + w * rsin; | |
| right = x + w * rcos - h * rsin; | |
| bottom = y + h * rcos; | |
| } | |
| return { left, top, right, bottom }; | |
| } |
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