Created
August 3, 2020 09:35
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Receiver 2 Tritium Sights mod
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| /* Receiver 2 Tritium Sights mod | |
| 1 model_10 | |
| -"barrel" | |
| -"frame" | |
| 2 colt_detective | |
| -"barrel" | |
| -"frame" | |
| 3 colt_1911_a1 | |
| -"slide" - "front_sight" | |
| -"slide" - "rear_sight" | |
| 4 glock17 | |
| -"slide" - "sight_front" | |
| -"slide" - "sight_rear" | |
| 5 beretta_m9 | |
| -"slide" | |
| -"slide" - "rear_sight" | |
| 6 hi_point_c9 | |
| -"slide" | |
| -"slide" - "rear_sight" | |
| 7 sig226 | |
| -"slide" - "Front_Sight" | |
| -"slide" - "Rear_Sight" | |
| 8 desert_eagle | |
| -"barrel" - "front_sight" | |
| -"slide" - "rear_sight" | |
| 9 colt_saa | |
| -"barrel" | |
| -"frame" | |
| */ | |
| public new void Start() | |
| { | |
| Debug.Log(" === Tritium Mod Start === "); | |
| //Debug.Log("gun name '" + this.gameObject.name +"'"); | |
| if(this.gameObject.name.Contains("hi_point_c9")) | |
| { | |
| GameObject front = this.transform.FindChild("slide").gameObject; | |
| GameObject rear = this.transform.FindChild("slide").FindChild("rear_sight").gameObject; | |
| GameObject s1 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| GameObject s2 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| GameObject s3 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| Destroy(s1.GetComponent<SphereCollider>()); | |
| Destroy(s2.GetComponent<SphereCollider>()); | |
| Destroy(s3.GetComponent<SphereCollider>()); | |
| s1.transform.parent = front.transform; | |
| s2.transform.parent = rear.transform; | |
| s3.transform.parent = rear.transform; | |
| s1.transform.localPosition = new Vector3(0.003f, 0f, 0.022f); | |
| s2.transform.localPosition = new Vector3(0.003f, 0.0025f, 0.002f); | |
| s3.transform.localPosition = new Vector3(0.003f, -0.0025f, 0.002f); | |
| Vector3 dotSize = new Vector3(0.001f,0.001f,0.001f); | |
| s1.transform.localScale = dotSize; | |
| s2.transform.localScale = dotSize; | |
| s3.transform.localScale = dotSize; | |
| //Material | |
| Material tri = new Material(Shader.Find("Standard")); | |
| Material tri2 = new Material(Shader.Find("Standard")); | |
| Material tri3 = new Material(Shader.Find("Standard")); | |
| tri.name = "triGreen"; | |
| tri2.name = "triBlue"; | |
| tri3.name = "triRed"; | |
| tri.SetColor("_EmissionColor", Color.green); | |
| tri.EnableKeyword("_EMISSION"); | |
| tri2.SetColor("_EmissionColor", Color.blue); | |
| tri2.EnableKeyword("_EMISSION"); | |
| tri3.SetColor("_EmissionColor", Color.red); | |
| tri3.EnableKeyword("_EMISSION"); | |
| s1.GetComponent<Renderer>().material = tri; | |
| s2.GetComponent<Renderer>().material = tri; | |
| s3.GetComponent<Renderer>().material = tri; | |
| } | |
| if(this.gameObject.name.Contains("colt_1911_a1")) | |
| { | |
| GameObject front = this.transform.FindChild("slide").FindChild("front_sight").gameObject; | |
| GameObject rear = this.transform.FindChild("slide").FindChild("rear_sight").gameObject; | |
| GameObject s1 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| GameObject s2 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| GameObject s3 = GameObject.CreatePrimitive(PrimitiveType.Sphere); | |
| Destroy(s1.GetComponent<SphereCollider>()); | |
| Destroy(s2.GetComponent<SphereCollider>()); | |
| Destroy(s3.GetComponent<SphereCollider>()); | |
| s1.transform.parent = front.transform; | |
| s2.transform.parent = rear.transform; | |
| s3.transform.parent = rear.transform; | |
| s1.transform.localPosition = new Vector3(0.003f, 0f, 0.002f); | |
| s2.transform.localPosition = new Vector3(0.003f, 0.0025f, 0.002f); | |
| s3.transform.localPosition = new Vector3(0.003f, -0.0025f, 0.002f); | |
| Vector3 dotSize = new Vector3(0.001f,0.001f,0.001f); | |
| s1.transform.localScale = dotSize; | |
| s2.transform.localScale = dotSize; | |
| s3.transform.localScale = dotSize; | |
| //Material | |
| Material tri = new Material(Shader.Find("Standard")); | |
| Material tri2 = new Material(Shader.Find("Standard")); | |
| Material tri3 = new Material(Shader.Find("Standard")); | |
| tri.name = "triGreen"; | |
| tri2.name = "triBlue"; | |
| tri3.name = "triRed"; | |
| tri.SetColor("_EmissionColor", Color.green); | |
| tri.EnableKeyword("_EMISSION"); | |
| tri2.SetColor("_EmissionColor", Color.blue); | |
| tri2.EnableKeyword("_EMISSION"); | |
| tri3.SetColor("_EmissionColor", Color.red); | |
| tri3.EnableKeyword("_EMISSION"); | |
| s1.GetComponent<Renderer>().material = tri; | |
| s2.GetComponent<Renderer>().material = tri; | |
| s3.GetComponent<Renderer>().material = tri; | |
| } | |
| Debug.Log(" === Tritium Mod End === "); | |
| } |
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