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carltesta revised this gist
Oct 13, 2020 . 1 changed file with 11 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -90,4 +90,14 @@ use_synth :piano play (ring :c4, :g4, :e4, :a4, :d4, :b4).choose sleep (ring 0.25, 0.5, 0.75).tick end #live_audio enables you to use your built-in microphone with Sonic Pi effects #Important! Run this with headphones plugged in with_fx :reverb, room: 1 do with_fx :echo, phase: 0.5, decay: 6 do live_audio :voice end end #if you have to stop an instance of live_audio you can use the parameter :stop live_audio :voice, :stop -
carltesta revised this gist
Oct 5, 2020 . 1 changed file with 14 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -59,13 +59,13 @@ end end #create a function with the define command to wrap some code into a name you can refer to #define name (symbol) #Usage: define :foo do #create function foo which plays back note 50 and waits for 1 beat play 50 sleep 1 end foo @@ -81,3 +81,13 @@ end sleep 1 end #ring is a list that wraps back from the end to the beginning #Usage: (ring 0.25, 0.5, 1, 2) #if you use the command .tick on a ring it will keep playing from the end to the beginning live_loop :mel do use_synth :piano play (ring :c4, :g4, :e4, :a4, :d4, :b4).choose sleep (ring 0.25, 0.5, 0.75).tick end -
carltesta revised this gist
Oct 2, 2020 . 1 changed file with 0 additions and 14 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -81,17 +81,3 @@ end sleep 1 end -
carltesta revised this gist
Oct 2, 2020 . 1 changed file with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -25,8 +25,8 @@ #live_loop name (symbol) #Usage: live_loop :loop do sample :loop_amen sleep sample_duration :loop_amen #use to return the length of the specified sample end #Change the synth currently in use with the use_synth command -
carltesta created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,97 @@ #Sonic Pi Command List #Copy and Paste from this command list into your sonic pi file #Use the command play to play a note using the default synth #play note (symbol_or_number) #Usage: play 60 #midinote 60 or middle c play :c4 #create a symbol by typing colon then the note name and an octave designation play :e5, release: 2, amp: 0.5 #you can add parameters as well #Use the command sleep to wait before executing the next command #sleep beats (number) #Usage: sleep 1 #wait for 1 beat before executing the next command (quarter note in 4/4) sleep 0.5 #wait for half a beat (eighth note in 4/4) sleep 0.25 #wait for a quarter of a beat (sixteenth note in 4/4) #use the sample command to play back some recorded audio #sample name_or_path (symbol_or_string) #Usage: sample :drum_bass_hard, rate: 0.5 #play the sample at half speed (pitch drops by an octave) sample :drum_bass_hard, rate: -1 #play the sample backwards! #Use the live_loop to loop a bit of code over and over, redefine it as many times as you want and it automatically updates #live_loop name (symbol) #Usage: live_loop :loop do sample :loop_amen sleep sample_duration :loop_amen #use to return the length of the specified sample end #Change the synth currently in use with the use_synth command #use_synth synth_name (symbol) #Usage: use_synth :dark_ambience play :d2, attack: 2, release: 4 #use the chord command to play a chord #chord tonic (symbol), name (symbol) #Usage: play chord :c3, :minor7 sleep 2 play chord :g3, :dom7 #scale tonic (symbol), name (symbol) #Usage: live_loop :scale do play (scale :a3, :hungarian_minor).tick sleep 1 end #wrap some code in a special effect like reverb, echo, distortion, etc #with_fx fx_name (symbol) #Usage: live_loop :drums do with_fx :distortion, distort: 0.9 do sample :loop_amen sleep sample_duration :loop_amen end end #create a function with the define command to wrap some code into a name you can refer to #define name (symbol) #Usage: define :foo do #create function foo which plays back note 50 and waits for 1 beat play 50 sleep 1 end foo #use a conditional like one_in to let Sonic Pi flip a coin and choose which code to execut #one_in num (number) #Returns true or false with a specified probability - it will return true every one in num times where num is the param you specify #Usage: live_loop :condition do if one_in 2 play 60 #if one_in returns true, play 60 else play 72 #else if one_in returns false, play 72 end sleep 1 end