Forked from mauriciomassaia/vanilla-boilerplate-threejs-gsap.html
          
        
    
          Created
          August 30, 2022 11:34 
        
      - 
      
- 
        Save janily/1b68bc39d33bdcf8984c6c172b3e0166 to your computer and use it in GitHub Desktop. 
Revisions
- 
        mauriciomassaia renamed this gist Sep 21, 2021 . 1 changed file with 0 additions and 0 deletions.There are no files selected for viewingFile renamed without changes.
- 
        mauriciomassaia created this gist Aug 31, 2021 .There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,92 @@ <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Vanilla Boilerplate / threejs + gsap</title> <style> html, body { padding: 0; margin: 0; } </style> </head> <body> <script type="module"> import * as THREE from 'https://cdn.skypack.dev/three' import gsap from 'https://cdn.skypack.dev/gsap' const WIDTH = window.innerWidth const HEIGHT = window.innerHeight let spinningX = false // Setup 3d Environment const scene = new THREE.Scene() const camera = new THREE.PerspectiveCamera(75, WIDTH / HEIGHT, 0.1, 1000) camera.position.z = 4 const renderer = new THREE.WebGLRenderer() renderer.setSize(WIDTH, HEIGHT) document.body.appendChild(renderer.domElement) const ambientLight = new THREE.AmbientLight(0x0000ff, 0.5) scene.add(ambientLight) const light = new THREE.PointLight(0xffffff, 2, 20) light.position.z = 3 light.position.y = 2 scene.add(light) const geometry = new THREE.BoxGeometry(1, 1, 1) const material = new THREE.MeshLambertMaterial({ color: 0xff00ff }); const cube = new THREE.Mesh(geometry, material) scene.add(cube) function animate () { requestAnimationFrame(animate) cube.rotation.y += 0.005 renderer.render(scene, camera) } function onMouseUp (e) { if (spinningX) return spinningX = true gsap.to(cube.scale, { x: 1.5, y: 1.5, z: 1.5, duration: 0.4, ease: 'back.inOut', yoyo: true, repeat: 1 }) gsap.to(cube.rotation, { x: cube.rotation.x + Math.PI * 2, duration: 1, ease: 'quad.inOut', onComplete: () => { spinningX = false } }) } function onResize () { camera.aspect = window.innerWidth / window.innerHeight camera.updateProjectionMatrix() renderer.setSize(window.innerWidth, window.innerHeight) } window.addEventListener('mouseup', onMouseUp) window.addEventListener('resize', onResize, false) animate(); </script> </body> </html>