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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,273 @@ {============================================================================== ____ _ / ___| _ __ __ _ _ __| | __ \___ \| '_ \ / _` | '__| |/ / ___) | |_) | (_| | | | < |____/| .__/ \__,_|_| |_|\_\ |_| Game Toolkit™ Copyright © 2022 tinyBigGAMES™ LLC All Rights Reserved. Website: https://tinybiggames.com Email : [email protected] Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 3. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 4. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 5. All video, audio, graphics and other content accessed through the software in this distro is the property of the applicable content owner and may be protected by applicable copyright law. This License gives Customer no rights to such content, and Company disclaims any liability for misuse of content. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ============================================================================= } unit uSingleUnit; interface uses System.SysUtils, System.IOUtils, System.Classes; type { TUnitSection } TUnitSection = (usInterface, usImplementation); { TSingleUnit } TSingleUnit = class protected FFilename: string; FCode: TStringList; public constructor Create; virtual; destructor Destroy; override; procedure Open(const aFilename: string); procedure Close; procedure InsertTextFile(const aFilename: string); procedure InsertUnitSection(const aFilename: string; aSection: TUnitSection); procedure EmptyLine; overload; procedure A(const aMsg: string; const aArgs: array of const); overload; end; procedure Run; implementation { TSingleUnit } constructor TSingleUnit.Create; begin inherited; FCode := TStringList.Create; end; destructor TSingleUnit.Destroy; begin FreeAndNil(FCode); inherited; end; procedure TSingleUnit.Open(const aFilename: string); begin if aFilename.IsEmpty then Exit; FFilename := aFilename; FCode.Clear; end; procedure TSingleUnit.Close; begin FCode.SaveToFile(FFilename); end; procedure TSingleUnit.InsertTextFile(const aFilename: string); var LLine: string; LTextFile: TStringList; begin if not TFile.Exists(aFilename) then Exit; LTextFile := TStringList.Create; LTextFile.LoadFromFile(aFilename); for LLine in LTextFile do begin FCode.Add(LLine); end; FreeAndNil(LTextFile); end; procedure TSingleUnit.InsertUnitSection(const aFilename: string; aSection: TUnitSection); var LUnitFile: TStringList; LLine,LText,LSection: string; LFoundSection, LInsert: Boolean; begin if not TFile.Exists(aFilename) then Exit; A('{$REGION ''%s''}', [TPath.GetFileNameWithoutExtension(aFilename)]); case aSection of usInterface : LSection := 'interface'; usImplementation: LSection := 'implementation'; end; LUnitFile := TStringList.Create; LUnitFile.LoadFromFile(aFilename); LFoundSection := False; LInsert := False; for LLine in LUnitFile do begin LText := LLine.Trim; if SameText(LText, LSection) then begin LFoundSection := True; continue; end; if not LFoundSection then continue; if SameText(LText, 'const') or SameText(LText, 'type') or SameText(LText, 'var') then LInsert := True; case aSection of usInterface: begin if SameText(LText, 'implementation') then break; end; usImplementation: begin if LText.StartsWith('{', true) or LText.StartsWith('//', true) or LText.StartsWith('(*', true) or LText.StartsWith('constructor', true) or LText.StartsWith('destructor', true) or LText.StartsWith('procedure', true) or LText.StartsWith('function', true) then LInsert := True; if SameText(LText, 'initialization') or SameText(LText, 'finalization') or SameText(LText, 'end.') then break; end; end; if not LInsert then continue; FCode.Add(LLine); end; A('{$ENDREGION}', []); FreeAndNil(LUnitFile); end; procedure TSingleUnit.EmptyLine; begin FCode.Add(''); end; procedure TSingleUnit.A(const aMsg: string; const aArgs: array of const); begin FCode.Add(Format(aMsg, aArgs)); end; // Example of how to use procedure Run; var SU: TSingleUnit; begin SU := TSingleUnit.Create; SU.Open('Spark.pas'); SU.InsertTextFile('sources\Header.inc'); SU.EmptyLine; SU.A('unit Spark;', []); SU.EmptyLine; SU.A('interface', []); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.WinApi.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Allegro.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Math.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Utils.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.System.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Graphics.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Window.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Audio.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Game.pas', usInterface); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.pas', usInterface); SU.EmptyLine; SU.A('implementation', []); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Math.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Utils.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.System.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Graphics.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Window.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Audio.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.Game.pas', usImplementation); SU.EmptyLine; SU.InsertUnitSection('sources\Spark.pas', usImplementation); SU.EmptyLine; SU.InsertTextFile('sources\Footer.inc'); SU.EmptyLine; SU.A('end.', []); SU.Close; FreeAndNil(SU); end; end.