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jcliberatol revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,44 +1,44 @@ if ( res.type == 'obj/mtl' ) { var mtlLoader = new THREE.MTLLoader(); var objLoader = new THREE.OBJLoader(); //load the mtl var rsn = resnames var idx = i //This returns a function to upload each resource var functor = function ( idx, name ) { return function ( materials ) { materials.preload(); materials.side = THREE.DoubleSide; //Set the material to the object loader of the object objLoader.setMaterials( materials ); //Save the materials in the storage object __T.resourceStorage[ resnames[ idx ] ].materials = materials; //Folder path objLoader.setPath( __T.resourcePath ); objLoader.load( name + '.obj', function ( object ) { //There are problems sometimes when prototype is group and not object 3d var tmp = new THREE.Object3D() object.__proto__ = tmp.__proto__; //Only needed if you need textures on both sides if ( object instanceof THREE.Object3D ) { object.traverse( function ( mesh ) { if ( !( mesh instanceof THREE.Mesh ) ) return; console.log( mesh.material ); mesh.material.side = THREE.DoubleSide; } ); } __T.resourceStorage[ rsn[ idx ] ].object = object; __T.resourceStorage[ rsn[ idx ] ].loaded = true; //Calls a function that manages when all resources are loaded every resource calls it. checkResources(); } ); } } mtlLoader.load( __T.resourcePath + name + '.mtl', functor( idx, name ) ); } -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,44 @@ if ( res.type == 'obj/mtl' ) { var mtlLoader = new THREE.MTLLoader(); var objLoader = new THREE.OBJLoader(); //load the mtl var rsn = resnames var idx = i //This returns a function to upload each resource var functor = function ( idx, name ) { return function ( materials ) { materials.preload(); materials.side = THREE.DoubleSide; //Set the material to the object loader of the object objLoader.setMaterials( materials ); //Save the materials in the storage object __T.resourceStorage[ resnames[ idx ] ].materials = materials; //Folder path objLoader.setPath( __T.resourcePath ); objLoader.load( name + '.obj', function ( object ) { //There are problems sometimes when prototype is group and not object 3d var tmp = new THREE.Object3D() object.__proto__ = tmp.__proto__; //Only needed if you need textures on both sides if ( object instanceof THREE.Object3D ) { object.traverse( function ( mesh ) { if ( !( mesh instanceof THREE.Mesh ) ) return; console.log( mesh.material ); mesh.material.side = THREE.DoubleSide; } ); } __T.resourceStorage[ rsn[ idx ] ].object = object; __T.resourceStorage[ rsn[ idx ] ].loaded = true; //Calls a function that manages when all resources are loaded every resource calls it. checkResources(); } ); } } mtlLoader.load( __T.resourcePath + name + '.mtl', functor( idx, name ) ); }