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    threejs default code
  
        
  
    
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  | <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>___title___</title> | |
| <meta charset="UTF-8"> | |
| <meta name="keywords" content="HTML, CSS, JavaScript, Three.js, THREE.js, Three.js, WebGLRenderer"> | |
| <meta name="author" content="JeongHo Park, JH Park, jeonghopark"> | |
| </head> | |
| <body> | |
| <script type="text/javascript" src="js/three.min.js"></script> | |
| <script> | |
| var scene, camera, renderer; | |
| init(); | |
| animate(); | |
| function init() { | |
| scene = new THREE.Scene(); | |
| camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000); | |
| renderer = new THREE.WebGLRenderer(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| document.body.appendChild(renderer.domElement); | |
| var geometry = new THREE.BoxGeometry(1, 1, 1); | |
| var material = new THREE.MeshNormalMaterial(); | |
| var cube = new THREE.Mesh(geometry, material); | |
| scene.rotation.y = 45; | |
| scene.add(cube); | |
| camera.position.z = 5; | |
| } | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| render(); | |
| } | |
| function render() { | |
| renderer.render(scene, camera); | |
| } | |
| </script> | |
| </body> | |
| </html> | 
  
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