Skip to content

Instantly share code, notes, and snippets.

@jeonghopark
Last active February 5, 2017 18:39
Show Gist options
  • Save jeonghopark/4d9d2c57c09e12cd8048a4ff6efb0b6f to your computer and use it in GitHub Desktop.
Save jeonghopark/4d9d2c57c09e12cd8048a4ff6efb0b6f to your computer and use it in GitHub Desktop.
threejs default code
<!DOCTYPE html>
<html>
<head>
<title>___title___</title>
<meta charset="UTF-8">
<meta name="keywords" content="HTML, CSS, JavaScript, Three.js, THREE.js, Three.js, WebGLRenderer">
<meta name="author" content="JeongHo Park, JH Park, jeonghopark">
</head>
<body>
<script type="text/javascript" src="js/three.min.js"></script>
<script>
var scene, camera, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshNormalMaterial();
var cube = new THREE.Mesh(geometry, material);
scene.rotation.y = 45;
scene.add(cube);
camera.position.z = 5;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment