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jeonghopark revised this gist
Feb 5, 2017 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -59,7 +59,7 @@ var material = new THREE.MeshNormalMaterial(); var cube = new THREE.Mesh(geometry, material); cube.name = "cube"; cube.position.z = 0; scene.add(cube); } -
jeonghopark revised this gist
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jeonghopark revised this gist
Feb 5, 2017 . 1 changed file with 0 additions and 20 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -37,18 +37,13 @@ <body> <script type="text/javascript" src="js/three.min.js"></script> <script> var scene, camera, renderer; init(); animate(); function init() { scene = new THREE.Scene(); @@ -66,29 +61,14 @@ cube.name = "cube"; cube.position.z = -30; scene.add(cube); } function animate() { requestAnimationFrame(animate); render(); } function render() { renderer.render(scene, camera); } -
jeonghopark revised this gist
Feb 5, 2017 . 1 changed file with 86 additions and 35 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,51 +2,102 @@ <html> <head> <title>___title___</title> <meta charset="UTF-8"> <meta name="keywords" content="HTML, CSS, JavaScript, Three.js, THREE.js, Three.js, WebGLRenderer"> <meta name="author" content="JeongHo Park, JH Park, jeonghopark"> <style> body { background-color: #D0AD99; /* Safari 4, Chrome 1-9, iOS 3.2-4.3, Android 2.1-3.0 */ background-image: -webkit-gradient(linear, bottom, top, from(#9CABC8), to(#D9EEF9)); /* Safari 5.1, iOS 5.0-6.1, Chrome 10-25, Android 4.0-4.3 */ background-image: -webkit-linear-gradient(top, #9CABC8, #D9EEF9); /* Firefox 3.6 - 15 */ background-image: -moz-linear-gradient(top, #9CABC8, #D9EEF9); /* Opera 11.1 - 12 */ background-image: -o-linear-gradient(top, #9CABC8, #D9EEF9); /* Opera 15+, Chrome 25+, IE 10+, Firefox 16+, Safari 6.1+, iOS 7+, Android 4.4+ */ background-image: linear-gradient(to top, #9CABC8, #D9EEF9); margin: 0px; overflow: hidden; } canvas { width: 100%; height: 100% } </style> </head> <body> <script type="text/javascript" src="js/three.min.js"></script> <script type="text/javascript" src="js/perlin.js"></script> <script> var scene, camera, renderer; var perlin = new Perlin('random seed'); var pValue = 0; init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000); camera.position.z = 5; renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); window.addEventListener( 'resize', onWindowResize, false ); document.body.appendChild(renderer.domElement); var geometry = new THREE.BoxGeometry(1, 1, 1); var material = new THREE.MeshNormalMaterial(); var cube = new THREE.Mesh(geometry, material); cube.name = "cube"; cube.position.z = -30; scene.add(cube); var value = []; for (var i = 0; i < 100; i++) { var _x = i * 0.01; value[i] = perlin.noise(_x, 0, 0); } } function animate() { requestAnimationFrame(animate); render(); } function render() { pValue += 1; value = perlin.noise(pValue * 0.1, 0, 0); scene.getObjectByName("cube").position.x = value; renderer.render(scene, camera); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } </script> </body> -
jeonghopark revised this gist
Feb 3, 2017 . 1 changed file with 3 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -21,7 +21,9 @@ function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 10000 ); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); -
jeonghopark revised this gist
Feb 3, 2017 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -4,7 +4,7 @@ <head> <title>___title___</title> <meta charset="UTF-8"> <meta name="keywords" content="JavaScript, Three.js, THREE.js, Three.js, WebGLRenderer"> <meta name="author" content="JeongHo Park, JH Park, jeonghopark"> </head> -
jeonghopark created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,52 @@ <!DOCTYPE html> <html> <head> <title>___title___</title> <meta charset="UTF-8"> <meta name="keywords" content="HTML, CSS, JavaScript, Three.js, THREE.js, Three.js, WebGLRenderer"> <meta name="author" content="JeongHo Park, JH Park, jeonghopark"> </head> <body> <script type="text/javascript" src="js/three.min.js"></script> <script> var scene, camera, renderer; init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var geometry = new THREE.BoxGeometry(1, 1, 1); var material = new THREE.MeshNormalMaterial(); var cube = new THREE.Mesh(geometry, material); scene.rotation.y = 45; scene.add(cube); camera.position.z = 5; } function animate() { requestAnimationFrame(animate); render(); } function render() { renderer.render(scene, camera); } </script> </body> </html>