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| Library | |
| library | |
| Temp | |
| temp | |
| Obj | |
| obj | |
| Build | |
| build | |
| Builds | |
| builds |
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| using System.Collections; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| namespace R2mv | |
| { | |
| public class MinimalRestAPICall:MonoBehaviour | |
| { | |
| private void Update() | |
| { |
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| /* | |
| * This confidential and proprietary software may be used only as | |
| * authorised by a licensing agreement from ARM Limited | |
| * (C) COPYRIGHT 2014 ARM Limited | |
| * ALL RIGHTS RESERVED | |
| * The entire notice above must be reproduced on all authorised | |
| * copies and copies may only be made to the extent permitted | |
| * by a licensing agreement from ARM Limited. | |
| */ |
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| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Editor functions to help flipping normals on meshes attached to a MeshFilter. | |
| /// Use either | |
| /// - Alt + F1 | |
| /// - GameObject/MeshFilter/Flip Normals in the main menu | |
| /// - Flip Normals in the option menu (cog icon) on a MeshFilter component inspector. | |
| /// Wrapper written by @jeromemaurey |
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| using System; | |
| using System.Net.WebSockets; | |
| using System.Text; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| namespace Coe.WebSocketWrapper | |
| { | |
| public class WebSocketWrapper | |
| { |
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| using UnityEngine; | |
| public static class Neutral | |
| { | |
| public static void Deactivate( this GameObject go ) | |
| { | |
| foreach( Transform t in go.transform ) |