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# Games on GitHub |
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Below is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it. |
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#### Contributing |
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If you'd like to add a repository to the list, please [create an Issue](https://github.com/leereilly/games/issues), or fork this repository and submit a pull request. |
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Help: [MarkDown Help](https://help.github.com/articles/github-flavored-markdown), [Markdown Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) |
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------- |
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# Table of Contents |
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- [Major Companies](#major-companies) |
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- [Browser-Based](#user-content-browser-based) |
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- [Boardgame](#user-content-boardgame) |
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- [Arcade](#user-content-arcade) |
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- [FPS](#user-content-fps) |
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- [RPG](#user-content-rpg) |
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- [MMORPG](#user-content-mmorpg) |
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- [Strategy](#user-content-strategy) |
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- [Racing](#user-content-racing) |
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- [Sandbox](#user-content-sandbox) |
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- [Puzzle](#user-content-puzzle) |
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- [Others](#user-content-others) |
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- [Native](#user-content-native) |
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- [Boardgame](#user-content-boardgame-1) |
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- [RPG](#user-content-rpg-1) |
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- [Puzzle](#user-content-puzzle-1) |
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- [Strategy](#user-content-strategy-1) |
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- [Mobile Games](#user-content-mobile-games) |
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- [Android](#user-content-android) |
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- [IOS](#user-content-ios) |
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- [Just The Source](#user-content-just-the-source) |
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- [Frameworks/Engines/Libraries](#user-content-frameworksengineslibraries) |
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- [Maps/Hacks/Plugins/Utilities/All of the Things™](#user-content-mapshackspluginsutilitiesall-of-the-things) |
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------- |
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# Major Companies |
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A selection of major game studios, publishers, etc. using GitHub: |
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[<img src="https://github.com/zynga.png" title="Zynga" height="50">](https://github.com/zynga) |
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[<img src="https://github.com/mojang.png" title="Mojang" height="50">](https://github.com/mojang) |
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[<img src="https://github.com/riotgames.png" title="Riot Games" height="50">](https://github.com/riotgames) |
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[<img src="https://github.com/epicgames.png" title="Epic Games" height="50">](https://github.com/epicgames) |
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[<img src="https://github.com/OculusVR.png" title="Oculus VR Inc" height="50">](https://github.com/OculusVR) |
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[<img src="https://github.com/unity-technologies.png" title="Unity Technologies" height="50">](https://github.com/unity-technologies) |
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[<img src="https://github.com/electronic-arts.png" title="Electronic Arts" height="50">](https://github.com/electronic-arts) |
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[<img src="https://github.com/valvesoftware.png" title="Valve" height="50">](https://github.com/valvesoftware) |
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[<img src="https://github.com/gree.png" title="GREE" height="50">](https://github.com/gree) |
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[<img src="https://github.com/dena.png" title="DeNA" height="50">](https://github.com/dena) |
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[<img src="https://github.com/playgameservices.png" title="Google Play Game Services" height="50">](https://github.com/playgameservices) |
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[<img src="https://github.com/blizzard.png" title="Blizzard" height="50">](https://github.com/blizzard) |
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# Browser-Based |
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## Boardgame |
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* [3D Hartwing Chess Set](https://github.com/juliangarnier/3D-Hartwig-chess-set) - 3D chess game done in HTML/CSS/JS. |
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* [Green Mahjong](https://github.com/danbeck/green-mahjong) - solitaire mahjong game done in HTML/CSS/JS. |
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* [Lichess](https://github.com/ornicar/lila) - Free chess game using HTML5 & websockets, built with scala, Play 2.1, mongodb and elasticsearch. [Play now!](http://lichess.org/) |
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* [Desperate Gods](https://github.com/David20321/FTJ) - a free online board game that was designed to be played just like a board game in real-life: no rules are enforced by the computer. [Play it now!](http://www.wolfire.com/desperate-gods) |
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## Arcade |
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* [Alien Invasion](https://github.com/cykod/AlienInvasion) - space invaders++. [Play it now!](http://cykod.github.io/AlienInvasion/) |
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* [Asteroids](http://github.com/dmcinnes/HTML5-Asteroids) - pure JavaScript asteroids. [Play it now!](http://dougmcinnes.com/html-5-asteroids/) |
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* [Digger](https://github.com/lutzroeder/digger) - HTML5 version of a Boulderdash game. [Play it now!](http://www.lutzroeder.com/html5/digger/) |
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* [Coffee Snake](https://github.com/dommmel/coffee-snake) - an HTML5 snake game written in coffee script. [Play it now!](http://dommmel.github.com/coffee-snake/) |
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* [Draconas](https://github.com/Casmo/Drakonas) - a classic shoot 'em up game build with the Three.js library. [Play it now!](http://www.fellicht.nl/games/drakonas/) |
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* [hurry!](https://github.com/hughsk/ludum-dare-27) - a small but speedy arcade shooter. [Play it now!](http://hughsk.io/ludum-dare-27/) |
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* [Snake](https://github.com/jrgdiz/snake) - a clone of the snake game. [Play it now!](http://diz.es/snake/) |
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* [Survivor](https://github.com/scottschiller/SURVIVOR) - a playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. [Play now!](http://www.schillmania.com/survivor/) |
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* [Duck Hunt JS](https://github.com/MattSurabian/DuckHunt-JS) - DuckHunt ported to JS and HTML5 with a level creator. [Play now!](http://mattsurabian.com/duckhunt/) |
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* [Mario 5 HTML](https://github.com/robertkleffner/mariohtml5) - infinite Mario in HTML5 JavaScript - using Canvas and Audio elements. [Play now!](http://rawrbitrary.com/arcade/infinite-mario-bros-in-html5/) |
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* [Cell Mates](https://github.com/gamebytes/cellmates) - a GGJ 13 game. |
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* [Codename Lumberjack](http://projects.iarke.us/codenamelumberjack/) - a simple flash game written using Actionscript 3.0 and Flixel. [Play it now!](http://projects.iarke.us/codenamelumberjack/) |
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* [Coil](https://github.com/leereilly/Coil) - HTML5 canvas game where you defeat enemies by wrapping enemies in your trail. [Play now!](http://hakim.se/experiments/html5/coil/) |
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* [FlxTeroids](https://github.com/AdamAtomic/FlxTeroids) - a very simple flixel game inspired by the classic arcade shooter. [Play now!](http://www.flixel.org/flxteroids/) |
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* [EKG Runner](https://github.com/Myztiq/ekgrunner) - a GGJ 13 game. |
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* [Emberwind](https://github.com/operasoftware/Emberwind) - HTML5 port of the indie platform game Emberwind. [Play now!](http://operasoftware.github.com/Emberwind/) |
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* [Fluid Table Tennis](https://github.com/anirudhjoshi/fluid_table_tennis) - renders a table tennis game interacting with a full-color real-time fluid simulation at 60 FPS. [Play now!](http://anirudhjoshi.github.com/fluid_table_tennis) |
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* [FlxInvaders](https://github.com/AdamAtomic/Flx-Invaders) - a very simple flixel game inspired by the Taito classic. [Play now!](http://flixel.org/flxinvaders/) |
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* [Grave Robbers](https://github.com/AdamAtomic/GraveRobbers) - a sort of GIRP-inspired tower defense. [Play now!](http://adamatomic.com/graverobbers) |
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* [HotFix](https://github.com/sdrdis/hotfix) - help Hotfix collect stargazers and avoid enemies. Collect commits to upgrade hotfix and add new features. [Play now!](http://sdrdis.github.com/hotfix/) |
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* [Marble Soccer](https://github.com/jeromeetienne/marbleSoccer) - a marble game for learning three.js. |
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* [Mode](https://github.com/AdamAtomic/Mode) - a small (but sadly not that simple) demo game built on the flixel framework. [Play now!](http://www.adamatomic.com/mode/) |
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* [Onslaught Arena](https://github.com/lostdecade/onslaught_arena) - fight off hordes of classic medieval monsters in this fast paced arcade shooter! [Play now!](http://arcade.lostdecadegames.com/onslaught_arena/) |
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* [Pappu Pakia](https://github.com/mindd-it/pappu-pakia) - an addictive game where you guide little Pappu around obstacles while collecting coins, stars, and berries and avoiding enemies known as Pakias. [Play now!](http://khele.in/pappu-pakia/) |
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* [PixelPlatformer](https://github.com/bendangelo/PixelPlatformer) - simple platformer game that demostrates the power of the Entity game engine. |
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* [Polybranch](https://github.com/gbatha/PolyBranch) - a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity? [Play now!](http://gregbatha.com/branches/) |
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* [Release Cycles](https://github.com/RothschildGames/release-cycles) - n abstract racing game where you fight against the clock and the computer to get as far as you can in a product's life-cycle. [Play now!](http://www.release-cycles.com/) |
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* [Ski Free](https://github.com/basicallydan/skifree.js) - a JavaScript port of the classic PC Game, Skifree. [Play the Demo now!](http://basicallydan.github.com/skifree.js) |
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* [SORADES 13K](https://github.com/maettig/starship-sorades-13k) - a scrolling shooter in the vein of "Raptor: Call of the Shadows" and "Warning Forever". [Play now!](http://maettig.com/code/canvas/starship-sorades-13k/) |
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* [zedinvaders](https://github.com/salvatorecapolupo/zedinvaders) -a game is based on our original comic ZED, seen inside "zero-episode" called "Game Over". [Play now!](http://zedfumetto.it/zedinvaders/game.html) |
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* [Crappy Bird](https://github.com/varunpant/CrappyBird) - Flappy bird clone in JavaScript and Canvas2D Api [Play now!](http://www.varunpant.com/static/resources/CrappyBird/index.html) |
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* [Clumsy Bird](https://github.com/ellisonleao/clumsy-bird) - Flappy bird clone in JavaScript using MelonJS [Play now!](http://www.varunpant.com/static/resources/CrappyBird/index.html) |
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## FPS |
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* [BananaBread](https://github.com/kripken/BananaBread) - a port of the Cube 2/Sauerbraten 3D game engine/first person shooter to the web, compiling C++ and OpenGL to JavaScript and WebGL using Emscripten. |
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## RPG |
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* [Diablo JS](https://github.com/mitallast/diablo-js) - Isometric minimal-code style game at html5 canvas and javascript. |
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## MMORPG |
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* [BrowserQuest](https://github.com/mozilla/BrowserQuest) - an HTML5/JavaScript multiplayer game experiment. [Play it now!](http://browserquest.mozilla.org/) |
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## Strategy |
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* [Command & Conquer](https://github.com/adityaravishankar/command-and-conquer) - clone of the popular RTS. [Play it now!](http://www.adityaravishankar.com/projects/games/command-and-conquer/) |
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* [Tower Defence](https://github.com/Casmo/tower-defense) - 3D Tower Defense build with Three.js in HTML5. [Play it now!](http://www.fellicht.nl/games/tower-defense/) |
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## Racing |
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* [Trigger Rally Online Edition](https://github.com/jareiko/TriggerRallyOE) - fast arcade rally racing. [Play now!](http://triggerrally.com/x/Preview/Arbusu/drive) |
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## Sandbox |
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* [Blk Game](https://github.com/morozd/blk-game) - a multiplayer Javascript/WebGL voxel world game demo. |
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* [Cube Engine](https://github.com/Nurgak/Cube-engine) - 3D engine completely written in HTML5 without OpenGL. |
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## Puzzle |
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* [Hextris](https://github.com/Hextris/hextris) - an addictive puzzle game inspired by Tetris. [Play now!](http://hextris.io/) |
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* [Orbium](https://github.com/bni/orbium) - a modern version of the 90's game Log!cal. [Play now!](http://jsway.se/m/) |
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* [Pop Pop Win](https://github.com/dart-lang/pop-pop-win) - an implementation of Minesweeper in Dart. |
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## Others |
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* [HeartLine](https://github.com/gamebytes/heartline.github.com) - a GGJ13 game. |
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* [Squirts](https://github.com/KrofDrakula/squirts) - A well-known indie game implemented in JavaScript. [Play now!](http://is.gd/squirts) |
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* [The Killer](https://github.com/JordanMagnuson/The-Killer) - a flash/as3-based "nongame". [Play it now!](http://www.gametrekking.com/the-games/cambodia/the-killer/play-now) |
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# Native |
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## Arcade |
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* [Epic Inventor](https://github.com/BlkStormy/epic-inventor) - an indie, side-scrolling, action, RPG. |
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* [OpenLieroX](https://github.com/albertz/openlierox) - Liero clone, like realtime Worms, or a 2D Quake. |
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* [Savage Wheels](https://github.com/petarov/savagewheels) - 2D car crashing game similar to the old classic Destruction Derby. |
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## FPS |
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* [LWJake2](https://github.com/flibitijibibo/LWJake2) - LWJGL port of Quake 2. |
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* [openspades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades 0.75. |
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## RPG |
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* [Arx Fatalis](https://github.com/arx/ArxLibertatis) - cross-platform port of Arx Fatalis, a first-person role-playing game. |
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* [Open MW](https://github.com/zinnschlag/openmw) - Reimplementation of the game Morrowind. |
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* [Flare RPG](https://github.com/clintbellanger/flare-game) - Fantasy action RPG game with its own engine. |
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* [Valyria Tear](https://github.com/Bertram25/ValyriaTear) - open-source single-player medieval-fantasy 2D J-RPG. |
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## Platform |
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* [Commander Genius](https://github.com/gerstrong/Commander-Genius) - Commander Keen compatible clone. |
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* [Escape of the cat](https://github.com/gl00my/catesc) - Hardcore oldschool platformer on [INSTEAD](http://github.com/instead-hub/instead). |
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* [Frogatto](https://github.com/frogatto/frogatto) - an action-adventure game, starring a certain quixotic frog. |
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* [Gish](https://github.com/blinry/gish) - open Source version of the award-winning physics platformer. |
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* [Journey to the Center of Hawkthorne](https://github.com/hawkthorne/hawkthorne-journey) - This 2d platformer is based on Community's Digital Estate Planning episodebuilt using the LÖVE game engine. |
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* [Mario-Level-1](https://github.com/justinmeister/Mario-Level-1) - The first level of Super Mario Bros made with Python and Pygame. |
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## Puzzle/card/board |
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* [2048-cli](https://github.com/Tiehuis/2048-cli) - A cli version of the game 2048 for your Linux terminal. |
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* [Dominion](https://github.com/paulbatum/Dominion) - a C# implementation of Dominion, a board/card game. |
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* [IRMINGARD](https://github.com/gamebytes/irmingard-backbone) - patience card game written in Ruby. |
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* [PuzzleDash](https://github.com/zeDoctor/PuzzleDash) - A match-3 puzzle game built in the [Dash engine](https://github.com/Circular-Studios/Dash). |
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* [Wizznic](https://github.com/DusteDdk/Wizznic) - most awesome puzzle game. |
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## Sandbox |
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* [Craft](https://github.com/fogleman/Craft) - A simple Minecraft clone written in C using modern OpenGL. |
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* [Minetest](https://github.com/minetest/minetest) - An open source infinite-world block sandbox game with survival and crafting. |
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* [Freeminer](https://github.com/freeminer/freeminer) - An open source sandbox game inspired by Minecraft. |
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## Strategy |
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* [Caesaria](https://github.com/dalerank/caesaria-game) - an open-source remake of the popular citybuilder and economic sim Caesar III. |
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* [CorsixTH](https://github.com/CorsixTH/CorsixTH) - open source clone of Theme Hospital |
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* [Unknown Horizons](https://github.com/unknown-horizons/) - 2D isometric RTS economic strategy game written in C++ & Python, built on the Flexible Isometric Free Engine. |
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* [openage](https://github.com/SFTtech/openage) - Open source clone of the Age of Empires II engine. |
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* [OpenRA](https://github.com/OpenRA/OpenRA) - an open-source implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and OSX. |
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* [OpenXcom](https://github.com/SupSuper/OpenXcom) - Open-source clone of the original X-Com |
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* [PCOTM (Phone Case of the Monster)](https://github.com/jwoertink/pcotm) - A Ruby game, where you play as a phone-collecting monster. |
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* [Pioneer](https://github.com/pioneerspacesim/pioneer) - A game of lonely space adventure. |
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* [Polly-B-Gone](https://github.com/mbostock/polly-b-gone) - a physics platform game about a plucky wheeled robot named Polly. |
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* [Source of Tales](https://github.com/tales/sourceoftales) - an entry in the Liberated Pixel Cup 2012. |
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* [Spring RTS](https://github.com/spring/spring) - a powerful free cross-platform RTS engine. |
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* [Voxeliq](https://github.com/raistlinthewiz/voxeliq) - an open source block-based game engine implementation developed with C#. |
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* [Wizznic](https://github.com/DusteDdk/Wizznic) - most awesome puzzle game. |
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# Mobile Games |
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## Android |
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* [ChaseWhisplyProject](https://github.com/tvbarthel/ChaseWhisplyProject) - Chase Whisply is a FPS. You have to seek, find and kill the ghosts living around you. |
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* [Green Mahjong](https://github.com/danbeck/green-mahjong) - solitaire mahjong game done in HTML/CSS/JS. |
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## IOS |
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* [Bridges](https://github.com/zgrossbart/bridges) - a puzzle game with bridges, houses, tolls, and subways for iOS. |
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* [Canabalt](https://github.com/ericjohnson/canabalt-ios) - open source release of Canabalt for iOS. |
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* [Doom](https://github.com/id-Software/DOOM-iOS) - Doom Classic for iOS. |
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* [DrugsNRock](https://github.com/biou/DrugsNRock) - a simple multiplayer rhythm game designed during the Global Game Jam'13. |
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* [Frogatto](https://github.com/frogatto/frogatto) - an action-adventure game, starring a certain quixotic frog. |
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* [Gorillas](https://github.com/Lyndir/Gorillas) - an iPhone (or iPod touch) port of the popular old QBasic game. |
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* [Light Jockey](https://github.com/jmfieldman/Light-Jockey) - an iOS Auditorium-like game. |
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* [Lumio](https://github.com/joannecdyer/lumio) - a puzzle game for iOS developed using Cocos2D. Available free on the App Store. |
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* [Wolfenstein 3D](https://github.com/id-Software/Wolf3D-iOS) - Wolfenstein 3D for iOS Source Release. |
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* [Green Mahjong](https://github.com/danbeck/green-mahjong) - solitaire mahjong game done in HTML/CSS/JS. |
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# Just The Source |
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* [Aquaria](https://github.com/islocated/Aquaria) - a breath-taking underwater fantasy game. Winner of the Grand Prize at the 2007 Independent Games Festival. |
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* [Doom 3](https://github.com/TTimo/doom3.gpl) - pew pew pew. |
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* [ID Software](https://github.com/id-Software) - includes Doom, Quake, Wolfenstein and more! |
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* [MaNGOS](https://github.com/mangos/mangos) - a full featured World of Warcraft server! |
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* [Miner Wars 2081](https://github.com/KeenSoftwareHouse/Miner-Wars-2081) - for modders of Miner Wars 2081, a 6DOF action-survival space-shooter simulation-game set in the year 2081. |
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* [Prince of Persia](https://github.com/jmechner/Prince-of-Persia-Apple-II) - Prince of Persia! |
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# Frameworks/Engines/Libraries |
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* [Akihabara](https://github.com/Akihabara/akihabara) - a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript. |
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* [ammo.js](https://github.com/kripken/ammo.js) - direct port of the Bullet physics engine to JavaScript using Emscripten. |
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* [Babylon.js](https://github.com/BabylonJS/Babylon.js) - a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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* [Chipmunk Physics](https://github.com/slembcke/Chipmunk-Physics) - a simple, lightweight, fast and portable 2D rigid body physics library written in C. |
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* [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c. |
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* [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux. |
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* [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. |
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* [Duality](https://github.com/AdamsLair/duality) - a 2D Game Development Framework. |
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* [EaselJS](https://github.com/gskinner/EaselJS) - a library to make working with the Canvas element easier. |
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* [EntityJS](https://github.com/bendangelo/entityjs) - an HTML5 javascript game engine utlizing the entity-component design. |
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* [Flashpunk](https://github.com/Draknek/FlashPunk) - a free ActionScript 3 library designed for developing 2D Flash games. |
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* [Flixel](https://github.com/AdamAtomic/flixel) - an open source game-making library written entirely in ActionScript 3. |
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* [GenesisEngine](https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with procedurally-generated worlds, XNA, and design patterns. |
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* [Gladiator 3D](https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games. |
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* [MonoGame](https://github.com/mono/MonoGame) - XNA Implementation for Mono based platforms (supports iOS, Android, Linux, and started work on PS Suite and NaCli ). |
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* [pixi.js](https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback. |
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* [Plasma](https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine. |
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* [Quasi-Engine](https://github.com/INdT/Quasi-Engine) - a QtQuick framework that intends to be a complete toolset to ease 2d game development |
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* [Spring](https://github.com/spring/spring) - an Open Source Real Time Strategy game engine. |
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* [Tesseract](https://github.com/lsalzman/tesseract) - make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry. |
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* [Torque 3D](https://github.com/GarageGames/Torque3D) - MIT Licensed Open Source version of Torque 3D from GarageGames. |
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* [Turbulenz Engine](https://github.com/turbulenz/turbulenz_engine) - an HTML5 game engine and server-side APIs available in JavaScript and TypeScript for building and distributing 2D and 3D games. |
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* [melonJS](http://melonjs.org) - An open-source HTML5 game framework for 2D games. |
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------- |
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# Maps/Hacks/Plugins/Utilities/All of the Things™ |
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* [Bfxr](https://github.com/increpare/bfxr) - Flash + AIR sound effects generator. Based on Sfxr. |
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* [FlxCollisions](https://github.com/gamebytes/FlxCollisions) - a simple set of 2d physics + collision demos for flixel v2.0. [Play now!](http://flixel.org/flxcollisions/) |
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* [Gamertag](https://github.com/barisbalic/gamertag) - a gem for retrieving Xbox Live Gamertag information from various sources. |
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* [Halo::Reach::API](https://github.com/agoragames/halo-reach-api) - Ruby gem for interacting with the Halo:Reach API. |
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* [Leaderboard (Java)](https://github.com/agoragames/java-leaderboard) - Leaderboards backed by Redis (in Java). |
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* [Leaderboard (PHP)](https://github.com/agoragames/php-leaderboard) - Leaderboards backed by Redis (in PHP). |
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* [Leaderboard (Python)](https://github.com/agoragames/python-leaderboard) - Leaderboards backed by Redis (in Python). |
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* [Leaderboard (Ruby)](https://github.com/agoragames/leaderboard) - Leaderboards backed by Redis (in Ruby). |
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* [Leaderboard (Scala)](https://github.com/agoragames/scala-leaderboard) - Leaderboards backed by Redis (in Scala). |
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* [libfreenect](https://github.com/OpenKinect/libfreenect) - drivers and libraries for the Xbox Kinect device on WIndows, Linux, and OS X. |
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* [OpenEmu](https://github.com/OpenEmu/OpenEmu) - an open source project to bring game emulation to OS X as a first class citizen. |
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* [stats.js](https://github.com/mrdoob/stats.js) - JavaScript performance monitor. |
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* [Tassadar](https://github.com/agoragames/tassadar) - A Starcraft 2 replay parser written in pure Ruby. |
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* [World of Warcraft Addons](https://github.com/TekNoLogic) - too many to list! |
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* [World of Warcraft API Docs](https://github.com/Blizzard/api-wow-docs) - the public documentation for the RESTful web service provided as part of the World of Warcraft community site. |
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