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keijiro renamed this gist
Nov 1, 2017 . 1 changed file with 3 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,10 +1,10 @@  1. Import the source geometry. 2. Append a Point Wrangle SOP and set the following snippet. ``` int vlist[] = pointvertices(0, @ptnum); vector uv = vertex(0, "uv", vlist[0]); @Cd = colormap("$HIP/TEXTURE_FILENAME.jpg", uv); ``` 3. Insert a Delete SOP. Change the pattern to "\*". Enable "Keep Points". -
keijiro revised this gist
Nov 1, 2017 . 1 changed file with 4 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,9 @@ 1. Import the source geometry file. 2. Insert a point wrangle and set the following snippet. ``` int vlist[] = pointvertices(0, @ptnum); vector uv = vertex(0, "uv", vlist[0]); @Cd = colormap("$HIP/guanyinyy01.jpg", uv); ``` 3. Insert a Delete SOP. Change the pattern to "\*". Enable "Keep Points". -
keijiro created this gist
Nov 1, 2017 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,8 @@  1. Import the source geometry file. 2. Insert a point wrangle and set the following snippet. ```int vlist[] = pointvertices(0, @ptnum); vector uv = vertex(0, "uv", vlist[0]); @Cd = colormap("$HIP/guanyinyy01.jpg", uv);``` 3. Insert a Delete SOP. Change the pattern to "\*". Enable "Keep Points".