create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
| #!/usr/bin/env bash | |
| set -e | |
| # Uninstall Java 9 off the bat, so we can fix our local installation | |
| if brew cask ls --versions "java" &>/dev/null; then | |
| echo "Uninstalling Java" | |
| brew cask uninstall java | |
| fi | |
| # Install jenv, java8 and java9 | |
| brew install jenv | |
| brew cask install caskroom/versions/java8 |
create different ssh key according the article Mac Set-Up Git
$ ssh-keygen -t rsa -C "[email protected]"
| setlocal enabledelayedexpansion | |
| set var=%1 | |
| set output= | |
| for /f "delims=" %%a in ('git diff-tree --no-commit-id --name-only -r %1^^') do ( set output=!output! "%%a" ) | |
| git archive -o update-%var:~0,7%.zip HEAD %output% | |
| endlocal |
| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| //parts of this were inspired by https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UIElements/UIText.cs | |
| public class FDFontLabel : FLabel | |
| { | |
| protected int dynamicFontSize = 32; | |
| protected FontStyle dynamicFontStyle = FontStyle.Normal; |
| // Use this for initialization | |
| void Awake () { | |
| switch(SystemInfo.deviceModel){ | |
| case "iPad2,1": //iPad 2 (Wi-Fi Only) | |
| case "iPad2,2": //iPad 2 (Wi-Fi/GSM/GPS) | |
| case "iPad2,3": //iPad 2 (Wi-Fi/CDMA/GPS) | |
| case "iPad2,4": //iPad 2 (Wi-Fi Only, iPad2,4) | |
| case "iPad2,5": //iPad mini (Wi-Fi Only) | |
| case "iPad2,6": //iPad mini (Wi-Fi/AT&T/GPS) |
| using System; | |
| using UnityEngine; | |
| public class HealthBar : FContainer | |
| { | |
| private const float INSET = 1.0f; | |
| private const float DOUBLE_INSET = INSET*2.0f; | |
| private static Color BAD_COLOR = Color.red; | |
| private static Color OKAY_COLOR = Color.yellow; |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Reflection; | |
| /* |
| // Photoshop Script to Create iPhone Icons from iTunesArtwork | |
| // | |
| // WARNING!!! In the rare case that there are name collisions, this script will | |
| // overwrite (delete perminently) files in the same folder in which the selected | |
| // iTunesArtwork file is located. Therefore, to be safe, before running the | |
| // script, it's best to make sure the selected iTuensArtwork file is the only | |
| // file in its containing folder. | |
| // | |
| // Copyright (c) 2010 Matt Di Pasquale | |
| // Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |