Tested in Mac OS X: super == command
Open/Goto
- super+t: go to file
- super+ctrl+p: go to project
- super+r: go to methods
| // Insert this code onto https://play.elevatorsaga.com | |
| // Pass 83% of the levels | |
| // Trick introduced on #6 and #7 | |
| // Failed on #13 -> best is around 50/100 | |
| // Failed on #14 | |
| // Flaky on #15 -> "passing_floor" functions should be disabled to pass | |
| // Failed on #18 -> 1910 was the most | |
| { | |
| init: function(elevators, floors) { |
| import os, io | |
| import webbrowser | |
| import urllib2 | |
| inputFileName = './youtube-video-list.txt' | |
| def ReadMultipleDataFrom(thisTextFile, thisPattern): | |
| inputData = [] | |
| file = open(thisTextFile, "r") | |
| for iLine in file: |
| (function() { | |
| function exifDate(U) { | |
| var X = !window.XMLHttpRequest ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; | |
| X.open('GET', U, false); | |
| try{ X.send();}catch(y){} | |
| var dt=X.getResponseHeader("Last-Modified"); | |
| return new Date(dt).toISOString().slice(0,10).replace(/-/g,"-"); | |
| } | |
| $("img:not(.pull-right)").map(function(i, img){ | |
| $(img).parent().append("<span>Feltöltve: " + exifDate(img.src) + "</span>") |
| package main | |
| import ( | |
| "crypto/tls" | |
| "flag" | |
| "fmt" | |
| "io/ioutil" | |
| "log" | |
| "net/http" | |
| "regexp" |
| package main | |
| import ( | |
| "encoding/json" | |
| "flag" | |
| "fmt" | |
| "net/http" | |
| "time" | |
| ) |
| #!/bin/bash | |
| # Functions ============================================== | |
| # return 1 if global command line program installed, else 0 | |
| # example | |
| # echo "node: $(program_is_installed node)" | |
| function program_is_installed { | |
| # set to 1 initially | |
| local return_=1 |
| /* | |
| challenge=18 | |
| Transported 430 | |
| Elapsed time 299s | |
| Transported/s 1.44 | |
| Avg waiting time 12.6s | |
| Max waiting time 34.0s | |
| Moves 2798 |
| function Player(id, name) { | |
| this.id = id; | |
| this.name = name; | |
| this.hp = 100; | |
| return this; | |
| } | |
| Player.prototype.attack = function(type) | |
| { | |
| gameLogic.attack(this, type); |