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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -29,7 +29,7 @@ "frameworks": "OpenGL" }, "ios": { "frameworks": ["OpenGLES", "GLKit", "CoreText"] }, "source_files": [ "cocos2d/*.{h,m,c}", -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -29,7 +29,7 @@ "frameworks": "OpenGL" }, "ios": { "frameworks": "OpenGLES", "GLKit", "CoreText" }, "source_files": [ "cocos2d/*.{h,m,c}", -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,63 @@ { "name": "cocos2d", "license": "MIT", "version": "3.1.1", "summary": "cocos2d for iPhone is a framework for building 2D games", "description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.", "homepage": "http://www.cocos2d-iphone.org", "authors": { "Ricardo Quesada": "[email protected]", "Zynga Inc.": "https://zynga.com/" }, "dependencies": { "ObjectAL-for-iPhone": [ ] }, "source": { "git": "https://github.com/cocos2d/cocos2d-iphone.git", "tag": "release-3.1.1", "submodules": true }, "requires_arc": true, "platforms": { "osx": "10.8", "ios": "5.1.1" }, "libraries": "z", "osx": { "frameworks": "OpenGL" }, "ios": { "frameworks": "OpenGLES" }, "source_files": [ "cocos2d/*.{h,m,c}", "cocos2d/Support/*.{h,m,c}", "cocos2d/Platforms/**/*.{h,m,c}", "cocos2d-ui/**/*.{h,m,c}" ], "header_mappings_dir": "cocos2d", "subspecs": [ { "name": "ObjectiveChipmunk", "requires_arc": false, "source_files": [ "external/Chipmunk/src/**/*.{c,h}", "external/Chipmunk/include/**/*.{c,h}", "external/Chipmunk/objectivec/**/*.{m,h}", "external/Chipmunk/objectivec/src/*.{m,h}" ], "public_header_files": [ "external/Chipmunk/include/**/*.h", "external/Chipmunk/objectivec/include/**/*.h", "external/Chipmunk/xcode/libGLEW/include/**/*.h", "external/Chipmunk/xcode/libglfw/include/**/*.h" ], "header_mappings_dir": "external", "xcconfig": { "HEADER_SEARCH_PATHS": "\"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/include/\" \"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/objectivec/include/\"" } } ] }