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@kovpas
Last active August 29, 2015 14:03
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Revisions

  1. kovpas revised this gist Jul 6, 2014. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion cocos2d.podspec.json
    Original file line number Diff line number Diff line change
    @@ -29,7 +29,7 @@
    "frameworks": "OpenGL"
    },
    "ios": {
    "frameworks": "OpenGLES", "GLKit", "CoreText"
    "frameworks": ["OpenGLES", "GLKit", "CoreText"]
    },
    "source_files": [
    "cocos2d/*.{h,m,c}",
  2. kovpas revised this gist Jul 6, 2014. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion cocos2d.podspec.json
    Original file line number Diff line number Diff line change
    @@ -29,7 +29,7 @@
    "frameworks": "OpenGL"
    },
    "ios": {
    "frameworks": "OpenGLES"
    "frameworks": "OpenGLES", "GLKit", "CoreText"
    },
    "source_files": [
    "cocos2d/*.{h,m,c}",
  3. kovpas renamed this gist Jul 6, 2014. 1 changed file with 0 additions and 0 deletions.
    File renamed without changes.
  4. kovpas created this gist Jul 6, 2014.
    63 changes: 63 additions & 0 deletions cocos2d.podspec
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,63 @@
    {
    "name": "cocos2d",
    "license": "MIT",
    "version": "3.1.1",
    "summary": "cocos2d for iPhone is a framework for building 2D games",
    "description": "cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses Objective-C.",
    "homepage": "http://www.cocos2d-iphone.org",
    "authors": {
    "Ricardo Quesada": "[email protected]",
    "Zynga Inc.": "https://zynga.com/"
    },
    "dependencies": {
    "ObjectAL-for-iPhone": [

    ]
    },
    "source": {
    "git": "https://github.com/cocos2d/cocos2d-iphone.git",
    "tag": "release-3.1.1",
    "submodules": true
    },
    "requires_arc": true,
    "platforms": {
    "osx": "10.8",
    "ios": "5.1.1"
    },
    "libraries": "z",
    "osx": {
    "frameworks": "OpenGL"
    },
    "ios": {
    "frameworks": "OpenGLES"
    },
    "source_files": [
    "cocos2d/*.{h,m,c}",
    "cocos2d/Support/*.{h,m,c}",
    "cocos2d/Platforms/**/*.{h,m,c}",
    "cocos2d-ui/**/*.{h,m,c}"
    ],
    "header_mappings_dir": "cocos2d",
    "subspecs": [
    {
    "name": "ObjectiveChipmunk",
    "requires_arc": false,
    "source_files": [
    "external/Chipmunk/src/**/*.{c,h}",
    "external/Chipmunk/include/**/*.{c,h}",
    "external/Chipmunk/objectivec/**/*.{m,h}",
    "external/Chipmunk/objectivec/src/*.{m,h}"
    ],
    "public_header_files": [
    "external/Chipmunk/include/**/*.h",
    "external/Chipmunk/objectivec/include/**/*.h",
    "external/Chipmunk/xcode/libGLEW/include/**/*.h",
    "external/Chipmunk/xcode/libglfw/include/**/*.h"
    ],
    "header_mappings_dir": "external",
    "xcconfig": {
    "HEADER_SEARCH_PATHS": "\"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/include/\" \"$(PODS_ROOT)/Headers/cocos2d/Chipmunk/objectivec/include/\""
    }
    }
    ]
    }