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Node.js TCP Socket - if either of them breaks, they'll keep trying to reconnect
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| var net = require('net'); | |
| // | |
| // Client | |
| // | |
| function openSocket() { | |
| var socket = net.connect(3e3); | |
| socket.setKeepAlive(true); | |
| socket.on('connect', onConnect.bind({}, socket)); | |
| socket.on('error', onError.bind({}, socket)); | |
| } | |
| var interval; | |
| function onConnect(socket) { | |
| console.log('Socket is open!'); | |
| interval = setInterval(function() { | |
| var msg = parseInt(+new Date) + ''; | |
| socket.write(msg, function() { | |
| console.log('Sent:', msg); | |
| }); | |
| }, 500); | |
| } | |
| function onError(socket) { | |
| console.log('Socket error!'); | |
| // Kill socket | |
| clearInterval(interval); | |
| socket.destroy(); | |
| socket.unref(); | |
| // Re-open socket | |
| setTimeout(openSocket, 1e3); | |
| } | |
| openSocket(); |
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| var net = require('net'); | |
| // | |
| // Server | |
| // | |
| var server = new net.Server(); | |
| server.on('connection', function(socket) { | |
| console.log('Socket is open!'); | |
| socket.setEncoding('utf8'); | |
| socket.on('data', function(data) { | |
| console.log('Received:', data); | |
| }); | |
| socket.on('error', function() { | |
| console.log('Socket error!'); | |
| }); | |
| }); | |
| server.listen(3e3, function() { | |
| console.log('Server is listening!'); | |
| }); |
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