The binary format for Fallout 4 PC save files. This document was created by reverse-engineering files from version 1.2.37.0 of the game.
Note: This document is incomplete!
| #!/bin/bash | |
| declare gnomeExtensionsList=( | |
| #"[email protected]" # Dash to Dock | |
| "[email protected]" # Dash to Panel | |
| "[email protected]" # Desktop Icons NG - introduces a working Drag N Drop for Desktop Icons | |
| ) | |
| function installExtensions(){ | |
| declare host="https://extensions.gnome.org/download-extension" | |
| for extensionUUID in "${gnomeExtensionsList[@]}"; do |
The binary format for Fallout 4 PC save files. This document was created by reverse-engineering files from version 1.2.37.0 of the game.
Note: This document is incomplete!
| extern crate hyper; | |
| extern crate url; | |
| static HOST: &'static str = "www.google.com"; | |
| macro_rules! ret_err( | |
| ($e:expr) => {{ | |
| match $e { | |
| Ok(v) => v, | |
| Err(e) => { println!("Line {}: {}", line!(), e); return; } |
| class LoggerHook | |
| { | |
| private $CI; | |
| function __construct() | |
| { | |
| $this->CI =& get_instance(); | |
| } | |
| public function log() | |
| { |
| <?php | |
| /** | |
| * Cast an object into a different class. | |
| * | |
| * Currently this only supports casting DOWN the inheritance chain, | |
| * that is, an object may only be cast into a class if that class | |
| * is a descendant of the object's current class. | |
| * | |
| * This is mostly to avoid potentially losing data by casting across | |
| * incompatable classes. |
| [35%]tstrazzere@bebop:[rsakeyfind] $ diff rsakeyfind.cpp-fixed rsakeyfind/rsakeyfind.cpp-original | |
| colordiff 1.0.10 (http://colordiff.sourceforge.net/) | |
| (C)2002-2012 Dave Ewart, [email protected] | |
| 4,5d3 | |
| < | |
| < #include <unistd.h> | |
| 8a7 | |
| > #include <fcntl.h> |
http://ponyvillefm.com/data/nowplaying json 2016-05-20
| using SteamKit2; | |
| using SteamTrade; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using System.Timers; | |
| namespace SteamBot | |
| { | |
| public class ScrapUserHandler : UserHandler |
| using SteamKit2; | |
| using System.Collections.Generic; | |
| using SteamTrade; | |
| using System; | |
| using System.Timers; | |
| namespace SteamBot | |
| { | |
| public class KeyUserHandler : UserHandler | |
| { |