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June 4, 2013 08:38
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,59 @@ import asyncore import asynchat import socket class Lobby(object): def __init__(self): self.clients = set() def leave(self, client): self.clients.remove(client) def join(self, client): self.clients.add(client) def send_to_all(self, data): for client in self.clients: client.push(data) class Client(asynchat.async_chat): def __init__(self, conn, lobby): asynchat.async_chat.__init__(self, sock=conn) self.in_buffer = "" self.set_terminator("n") self.lobby = lobby self.lobby.join(self) def collect_incoming_data(self, data): self.in_buffer += data def found_terminator(self): if self.in_buffer.rstrip() == "QUIT": self.lobby.leave(self) self.close_when_done() else: self.lobby.send_to_all(self.in_buffer + self.terminator) self.in_buffer = "" class Server(asynchat.async_chat): def __init__(self): asynchat.async_chat.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.set_reuse_addr() self.bind(("127.0.0.1", 12345)) self.listen(5) self.lobby = None def set_lobby(self, lobby): self.lobby = lobby def handle_accept(self): sock, addr = self.accept() client = Client(sock, self.lobby) if __name__ == '__main__': lobby = Lobby() server = Server() server.set_lobby(lobby) asyncore.loop()