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February 20, 2020 19:58
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| <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> | |
| <div id="container"> | |
| <canvas id="game" width="100" height="100"></canvas> | |
| </div> | |
| <div id="controls"> | |
| <div id="buttons"> | |
| <button id="run" type="button">Start</button> | |
| <button id="step" type="button">Step</button> | |
| <button id="clear" type="button">Clear</button> | |
| <button id="rand" type="button">Rand</button> | |
| </div> | |
| </div |
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| function Game(canvas, cfg) { | |
| // Properties | |
| this.canvas = canvas; | |
| this.ctx = canvas.getContext("2d"); | |
| this.matrix = undefined; | |
| this.round = 0; | |
| // Merge of the default and delivered config. | |
| var defaults = { | |
| cellsX : 100, | |
| cellsY : 80, | |
| cellSize : 10, | |
| rules : "23/3", | |
| gridColor : "#fff", | |
| cellColor : "#0062cc" | |
| }; | |
| this.cfg = $.extend({}, defaults, cfg); | |
| // Initialize the canvas and matrix. | |
| this.init(); | |
| } | |
| Game.prototype = { | |
| init: function() { | |
| //canvas na dimensions | |
| this.canvas.width = this.cfg.cellsX * this.cfg.cellSize; | |
| this.canvas.height = this.cfg.cellsY * this.cfg.cellSize; | |
| // matrix ne initialize karyu | |
| this.matrix = new Array(this.cfg.cellsX); | |
| for (var x = 0; x < this.matrix.length; x++) { | |
| this.matrix[x] = new Array(this.cfg.cellsY); | |
| for (var y = 0; y < this.matrix[x].length; y++) { | |
| this.matrix[x][y] = false; | |
| } | |
| } | |
| this.draw(); | |
| }, | |
| // aa main mathakhut | |
| draw: function() { | |
| var x, y; | |
| // canvas clear kari cell set | |
| this.canvas.width = this.canvas.width; | |
| this.ctx.strokeStyle = this.cfg.gridColor; | |
| this.ctx.fillStyle = this.cfg.cellColor; | |
| // grid draw karse | |
| for (x = 0.5; x < this.cfg.cellsX * this.cfg.cellSize; x += this.cfg.cellSize) { | |
| this.ctx.moveTo(x, 0); | |
| this.ctx.lineTo(x, this.cfg.cellsY * this.cfg.cellSize); | |
| } | |
| for (y = 0.5; y < this.cfg.cellsY * this.cfg.cellSize; y += this.cfg.cellSize) { | |
| this.ctx.moveTo(0, y); | |
| this.ctx.lineTo(this.cfg.cellsX * this.cfg.cellSize, y); | |
| } | |
| this.ctx.stroke(); | |
| // matrix draw karse | |
| for (x = 0; x < this.matrix.length; x++) { | |
| for (y = 0; y < this.matrix[x].length; y++) { | |
| if (this.matrix[x][y]) { | |
| this.ctx.fillRect(x * this.cfg.cellSize + 1, | |
| y * this.cfg.cellSize + 1, | |
| this.cfg.cellSize - 1, | |
| this.cfg.cellSize - 1); | |
| } | |
| } | |
| } | |
| }, | |
| // game of life na rules and cell calculation | |
| step: function() { | |
| // initalize buffer | |
| var x, y; | |
| var buffer = new Array(this.matrix.length); | |
| for (x = 0; x < buffer.length; x++) { | |
| buffer[x] = new Array(this.matrix[x].length); | |
| } | |
| // one whole situation of cell | |
| for (x = 0; x < this.matrix.length; x++) { | |
| for (y = 0; y < this.matrix[x].length; y++) { | |
| // padosi count | |
| var neighbours = this.countNeighbours(x, y); | |
| // rules | |
| if (this.matrix[x][y]) { | |
| if (neighbours == 2 || neighbours == 3) | |
| buffer[x][y] = true; | |
| if (neighbours < 2 || neighbours > 3) | |
| buffer[x][y] = false; | |
| } else { | |
| if (neighbours == 3) | |
| buffer[x][y] = true; | |
| } | |
| } | |
| } | |
| // flip matrix | |
| this.matrix = buffer; | |
| this.round++; | |
| this.draw(); | |
| }, | |
| countNeighbours: function(cx, cy) { | |
| var count = 0; | |
| for (var x = cx-1; x <= cx+1; x++) { | |
| for (var y = cy-1; y <= cy+1; y++) { | |
| if (x == cx && y == cy) | |
| continue; | |
| if (x < 0 || x >= this.matrix.length || y < 0 || y >= this.matrix[x].length) | |
| continue; | |
| if (this.matrix[x][y]) | |
| count++; | |
| } | |
| } | |
| return count; | |
| }, | |
| //clear aakhi matrix | |
| clear: function() { | |
| for (var x = 0; x < this.matrix.length; x++) { | |
| for (var y = 0; y < this.matrix[x].length; y++) { | |
| this.matrix[x][y] = false; | |
| } | |
| } | |
| this.draw(); | |
| }, | |
| //randomize matrix | |
| randomize: function() { | |
| for (var x = 0; x < this.matrix.length; x++) { | |
| for (var y = 0; y < this.matrix[x].length; y++) { | |
| this.matrix[x][y] = Math.random() < 0.3; | |
| } | |
| } | |
| this.draw(); | |
| }, | |
| // toggle state of cell blue ke white | |
| toggleCell: function(cx, cy) { | |
| if (cx >= 0 && cx < this.matrix.length && cy >= 0 && cy < this.matrix[0].length) { | |
| this.matrix[cx][cy] = !this.matrix[cx][cy]; | |
| this.draw(); | |
| } | |
| } | |
| }; | |
| // animation loop | |
| var timer; | |
| // Initialize game | |
| var game = new Game(document.getElementById("game")); | |
| // run or stop | |
| $("#run").click(function() { | |
| if (timer === undefined) { | |
| timer = setInterval(run, 40); | |
| $(this).text("Stop"); | |
| } else { | |
| clearInterval(timer); | |
| timer = undefined; | |
| $(this).text("Start"); | |
| } | |
| }); | |
| // one step | |
| $("#step").click(function() { | |
| if (timer === undefined) { | |
| game.step(); | |
| $("#round span").text(game.round); | |
| } | |
| }); | |
| // clear | |
| $("#clear").click(function() { | |
| game.clear(); | |
| game.round = 0; | |
| $("#round span").text(game.round); | |
| }); | |
| // Rand lul | |
| $("#rand").click(function() { | |
| game.randomize(); | |
| game.round = 0; | |
| $("#round span").text(game.round); | |
| }); | |
| // register onclick on the canvas | |
| game.canvas.addEventListener("click", gameOnClick, false); | |
| function gameOnClick(e) { | |
| var x; | |
| var y; | |
| // determen click position | |
| if (e.pageX !== undefined && e.pageY !== undefined) { | |
| x = e.pageX; | |
| y = e.pageY; | |
| } else { | |
| x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; | |
| y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; | |
| } | |
| // set cnavas compablitity | |
| x -= game.canvas.offsetLeft; | |
| y -= game.canvas.offsetTop; | |
| // calculate clicked cell | |
| x = Math.floor(x/game.cfg.cellSize); | |
| y = Math.floor(y/game.cfg.cellSize); | |
| game.toggleCell(x, y); | |
| } | |
| //run counter | |
| function run() { | |
| game.step(); | |
| $("#round span").text(game.round); | |
| } | |
| game.randomize(); |
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| body { | |
| background: #fff; | |
| } | |
| #container { | |
| position: absolute; | |
| top: 10px; | |
| left: 220px; | |
| background: white; | |
| border: 1px solid #fff; | |
| } | |
| #game { | |
| } | |
| #controls { | |
| position: absolute; | |
| top: 10px; | |
| left: 10px; | |
| width: 200px; | |
| background: white; | |
| border: 1px solid #fff; | |
| } | |
| #round { | |
| padding: 5px; | |
| } | |
| #buttons { | |
| padding: 5px; | |
| } | |
| #buttons button { | |
| width: 100%; | |
| } |
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This is the Web implementation of Conway's Game of life for our Smart Gujarat Hackathon, and to be used as an element of our portal.