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marklundin revised this gist
May 3, 2016 . 3 changed files with 2 additions and 27 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,10 +0,0 @@ This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,9 +0,0 @@ This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -4,16 +4,10 @@ uniform float isPicking; void main() { vec3 color = texture2D(tDiffuse, vUv).rgb; gl_FragColor = vec4( mix( color, pickingColor, isPicking ), 1.0); } -
Samsy created this gist
May 3, 2016 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,10 @@ varying vec2 vUv; uniform sampler2D tDiffuse; uniform float isPicking; void main() { vec3 color = texture2D(tDiffuse, vUv).rgb; gl_FragColor = vec4(color, 1.0); } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,9 @@ varying vec2 vUv; uniform sampler2D tDiffuse; uniform float isPicking; void main() { gl_FragColor = vec4(pickingColor, 1.0); } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,19 @@ varying vec2 vUv; uniform sampler2D tDiffuse; uniform float isPicking; void main() { if( isPicking == 0.0 ) { vec3 color = texture2D(tDiffuse, vUv).rgb; gl_FragColor = vec4(color, 1.0); } else { gl_FragColor = vec4(pickingColor, 1.0); } }