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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
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| // Available variables: | |
| // Machine (machine factory function) | |
| // assign (action) | |
| // XState (all XState exports) | |
| const fetchMachine = Machine({ | |
| id: 'fetch', | |
| context: { attempts: 0 }, | |
| initial: 'idle', |
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| const machine = Machine({ | |
| initial: 'Off', | |
| states: { | |
| Off: { | |
| on: { | |
| FLICK: 'On' | |
| }, | |
| initial: 'A', | |
| states: { | |
| A: { |
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| const theMachine = Machine({ | |
| initial: 'OFF', | |
| states: { | |
| OFF: { | |
| on: { | |
| FLICK: 'ON' | |
| }, | |
| initial: 'A', | |
| states: { | |
| A: { |
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
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| Off* | |
| flick -> On | |
| A* | |
| B | |
| On | |
| flick -> Off |
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| const theMachine = Machine({ | |
| initial: 'off', | |
| states: { | |
| off: { | |
| on: { | |
| flick: 'on' | |
| } | |
| }, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |