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@UserUnknownFactor
UserUnknownFactor / Japanese SFX.md
Last active October 21, 2025 08:08
Japanese game and manga text sound effect (SFX) database

Japanese SFX

Introduction

This is a compiled collection of common Japanese SFXs (sound effects or onomatopoeia).

This collection uses mostly Romaji transliterations. Some of them can be used in combination with other SFXs; some of them, or combinations thereof, can be written separately for emphasis within the same panel (example: do-ki-, ドッ キッ ), but can be considered part of the same action; some use repeated sub-elements or prolongation characters (ー) within them. All interjections can be written differently, usually to indicate particularly strong or repeated stimulation. For example, a cho in isolation is almost certainly a truncated version of chotto, where the speaker was distracted from finishing the word. A prolongation of a character, on the other hand, often implies lazy, harsh, or sloppy pronunciation, or possibly even a scream. Because of this, many SFXs can have multiple meanings, depending on the action drawn, as well as one's interpretation of that action.

Common game localizations https://docs.google.com/spreadsheets/d/135HgMYcRDt6vnJN0d-xFMEZUeWjVbc61ETf8uVwHERE/edit#gid=339250473

Polyglot Gamedev Project : Master Sheet 0.9.0 https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=310116733

Game UI common translation https://docs.google.com/spreadsheets/d/197GYEhPpk0DQTEO0r80v_k_bkGVtUgBB08PP--hqCIA/edit#gid=0

Raw text files containing characters used in different languages such as English, French, German, Chinese, Japanese, Korean.

@jpsarda
jpsarda / WaveExplo.shader
Last active August 3, 2022 05:10
Unity (pro) post processing explosion wave effect (need GoKit library). You call it like this : WaveExploPostProcessing.Get().StartIt(myVector2Position);
Shader "Custom/WaveExplo" {
Properties {
_MainTex ("", 2D) = "white" {}
_CenterX ("CenterX", Range(-1,2)) = 0.5
_CenterY ("CenterY", Range(-1,2)) = 0.5
_Radius ("Radius", Range(-1,1)) = 0.2
_Amplitude ("Amplitude", Range(-10,10)) = 0.05
}
SubShader {
@eguneys
eguneys / gesture.js
Created August 31, 2014 11:37
A Gesture Manager for Phaser.
'use strict';
define(['phaser'], function(Phaser) {
function Gesture(game) {
this.game = game;
this.swipeDispatched = false;
this.holdDispatched = false;
this.isTouching = false;
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
/// <summary>
/// Simple toggle -- something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc.
/// </summary>
[AddComponentMenu("UI/Toggle", 35)]
@msurguy
msurguy / List.md
Last active June 30, 2025 00:13
List of open source projects made with Laravel

Other people's projects:

My projects (tutorials are on my blog at http://maxoffsky.com):