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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,34 @@ window.onload = () => { var canvasObject = <HTMLCanvasElement>document.getElementById("webglview"); var webgl = canvasObject.getContext("experimental-webgl"); if (webgl == null) { alert("do not support webgl"); return; } var vsh = "attribute vec4 position;void main(){gl_Position = position;}"; var fsh = "void main(){gl_FragColor=vec4(1.,0.,0.,1.);}"; var vshader = webgl.createShader(webgl.VERTEX_SHADER); var fshader = webgl.createShader(webgl.FRAGMENT_SHADER); webgl.shaderSource(vshader, vsh); webgl.shaderSource(fshader, fsh); webgl.compileShader(vshader); webgl.compileShader(fshader); var program = webgl.createProgram(); webgl.attachShader(program, vshader); webgl.attachShader(program, fshader); webgl.bindAttribLocation(program, 0, "test"); webgl.linkProgram(program); if (!webgl.getProgramParameter(program, webgl.LINK_STATUS)) { alert(webgl.getProgramInfoLog(program)); return; } webgl.useProgram(program); var buffer = webgl.createBuffer(); webgl.bindBuffer(webgl.ARRAY_BUFFER, buffer); webgl.bufferData(webgl.ARRAY_BUFFER, new Float32Array([0, 0, 0, 1, 1, 0, 1, 0, 0]), webgl.STATIC_DRAW); webgl.enableVertexAttribArray(0); webgl.vertexAttribPointer(0, 3, webgl.FLOAT, false, 0, 0); webgl.clearColor(0, 0, 0, 1); webgl.clear(webgl.COLOR_BUFFER_BIT); webgl.drawArrays(webgl.TRIANGLE_STRIP, 0, 3); };