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December 14, 2012 03:26
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Michael Ebens created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,20 @@ Sheet = class("Sheet") function Sheet:initialize(img, tileWidth, tileHeight) self.x = 0 self.y = 0 self.image = img self.tw = tileWidth self.th = tileHeight self.quads = {} local i = 1 local iw, ih = img:getWidth(), img:getHeight() for y = 0, ih, tileHeight do for x = 0, iw, tileWidth do self.quads[i] = love.graphics.newQuad(x, y, tileWidth, tileHeight, iw, ih) i = i + 1 end end end This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,45 @@ Tilemap = class("Tilemap", Sheet) function Tilemap:initialize(img, columns, rows, tileWidth, tileHeight, solid) Sheet.initialize(self, img, tileWidth, tileHeight) self.cols = columns self.rows = rows self.batch = love.graphics.newSpriteBatch(img) self.solid = solid if solid then self.map = {} end end function Tilemap:draw() love.graphics.draw(self.batch, self.x, self.y) end function Tilemap:set(x, y, index) if index > 0 then self.batch:addq(self.quads[index], x * self.tw, y * self.th) end if self.solid then self.map[y * self.cols + x] = index > 0 end end function Tilemap:load(t) local i = 1 for y = 0, self.rows - 1 do for x = 0, self.cols - 1 do if t[i] > 0 then self:set(x, y, t[i]) end i = i + 1 end end end function Tilemap:collideRect(x, y, width, height) x = math.floor((x - self.x) / self.tw) y = math.floor((y - self.y) / self.th) width = math.floor(width / self.tw) height = math.floor(height / self.th) for ix = x, width - 1 do for iy = y, height - 1 do if self.map[iy * self.cols + ix] then return true end end end return false end